AI Droppod Spawner
Spawns an AI unit using a Banished droppod. The object boundary must intersect the nav mesh, to see the Nav Mesh data toggle the Nav Mesh Visualization to ON in the Tool Settings menu. Up to 32 AI units can exist at a time, but runtime budgets may decrease this limit.
Remarks
Once the AI unit has exited the pod, it will overload and destroy itself. If an object obstructs the entry path of the droppod, it will phase through it and deliver the AI unit to where it intersects with the nav mesh.
Object Properties
Unit 1 Selection
Unit
The AI unit to spawn in this slot.
Weapon
The weapon that will be used by the AI unit in this slot.
Squad Behaviors
Set Deaf
If enabled, the spawned AI units will not perceive audio cues such as gunfire.
Set Blind
If enabled, the spawned AI units will not perceive visual cues such as the player walking in front of them.
Set Inactive
If enabled, the spawned AI units will not make any behavior decisions or be active.
Set Magic Sight
If enabled, the spawned AI units will be able to see enemies through walls and terrain.
Spawn Logic
Triggered by Script
If enabled, the spawner will not automatically spawn AI units and will instead wait for a script call to activate it.
Initial Spawn Delay
The number of seconds into the round before the AI units spawn. Set to 0 to cause the units to spawn immediately.
Squad Label
The Squad Label used by the spawned AI units. Each spawner will spawn AI units as a squad and nodegraph can use these labels to identify squads.
AI Zone
AI Move Zone
The AI Move Zone that the spawner's AI units will be assigned to. Linking a zone will allow the spawner's AI units to move and fight outside the vicinity of the spawner. To cancel a link, select this AI spawner from the list of options.
Contributors
Mr. Admirals
Last updated