# Damage Object

![](/files/c63ONzdXsbrW5AeNRGMV)

## Description

Deals the Damage Amount as raw damage to the Object. Final damage dealt value is affected by the material of the Object. Use Get Object Health and Print Number to Killfeed to determine final value if needed.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input                | Type   | Required | Description                         |
| -------------------- | ------ | -------- | ----------------------------------- |
| Object               | Object | Yes      | Object that is to take damage.      |
| Damage Amount        | Number | Yes      | How much damage to apply to Object. |
| Damage Source Object | Object | No       | What object to attribute damage to. |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| (none) |      |             |

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**Contributors**

AddiCt3d 2CHa0s


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