# On Oddball Spawned

![](/files/LQoyt3AtgyUxbyWbxknL)

## Description

Event called whenever the Oddball has spawned. This occurs after the incoming state completes.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output         | Type   | Description                   |
| -------------- | ------ | ----------------------------- |
| Oddball Object | Object | The oddball that has spawned. |

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**Contributors**

AddiCt3d 2CHa0s


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