> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-modes/on-oddball-score-tick.md).

# On Oddball Score Tick

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-cd6e3c57a28f264109a5beb7307c7592c22f6f6d%2Fon-oddball-score-tick.png?alt=media)

## Description

Event called every interval after the Oddball object is picked up and the Player scores a point. The interval is in seconds. This node only works in Oddball game modes.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output           | Type   | Description                                    |
| ---------------- | ------ | ---------------------------------------------- |
| Player           | Object | Which player is currently holding the Oddball. |
| Controlling Team | Team   | Which team the Oddball carrier is on.          |
| Oddball Object   | Object | The oddball that is scoring.                   |

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**Contributors**

AddiCt3d 2CHa0s
