Event called whenever a player carrying the Flag has been killed
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
N/A
Killed Player
Object
Which player carrying the flag was killed.
Killing Unit
Which unit killed the flag carrier.
Flag
Flag player was holding when they were killed.
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago