Event called whenever any Capturable Zone enters an Incoming state. Does not fire if the Incoming state is disabled.
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
N/A
Incoming Time
Number
How many seconds before zone will spawn in.
Capturable Zone
Object
The zone that was just captured.
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago