Event called whenever any Capturable Zone's capture progress is reduced to 0 by something other than the Controlling Team. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On Generic Capture Zone Capture Secured for when the owning team successfully defends their own zone.
Node Type
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
Outputs
Output
Type
Description
Controlling Team
Team
Team that owns the zone.
Capture Team
Team
The team whose capture attempt progress was reset.