On Capture Zone Capture Reset

Description
Event called whenever any Capturable Zone's capture progress is reduced to 0 by something other than the Controlling Team. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On Generic Capture Zone Capture Secured for when the owning team successfully defends their own zone.
Node Type
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
Outputs
Output
Type
Description
Controlling Team
Team
Team that owns the zone.
Capture Team
Team
The team whose capture attempt progress was reset.
Capturable Zone
Object
The zone that was just reset.
Contributors
AddiCt3d 2CHa0s
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