> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-modes/on-capture-zone-capture-reset.md).

# On Capture Zone Capture Reset

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-dfef72ac4189a0f46dfa1a3d52299d5a2b6916e2%2Fon-capture-zone-capture-reset.png?alt=media)

## Description

Event called whenever any *Capturable Zone*'s capture progress is reduced to 0 by something other than the *Controlling Team*. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On **Generic Capture Zone Capture Secured** for when the owning team successfully defends their own zone.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output           | Type   | Description                                        |
| ---------------- | ------ | -------------------------------------------------- |
| Controlling Team | Team   | Team that owns the zone.                           |
| Capture Team     | Team   | The team whose capture attempt progress was reset. |
| Capturable Zone  | Object | The zone that was just reset.                      |

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**Contributors**

AddiCt3d 2CHa0s
