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# On Oddball Carrier Killed

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-31cbef2a2f50017851a5f7f1178232cd865718be%2Fon-oddball-carrier-killed.png?alt=media)

## Description

Event called whenever a player carrying the Oddball has been killed

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output         | Type   | Description                                                  |
| -------------- | ------ | ------------------------------------------------------------ |
| Killed Player  | Object | Which player was carrying the oddball when they were killed. |
| Killing Unit   | Object | Which unit killed the carrier.                               |
| Oddball Object | Object | The oddball player was carrying when they were killed.       |

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**Contributors**

AddiCt3d 2CHa0s
