Event called whenever a player carrying the Oddball has been killed
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
N/A
Killed Player
Object
Which player was carrying the oddball when they were killed.
Killing Unit
Which unit killed the carrier.
Oddball Object
The oddball player was carrying when they were killed.
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago