On Oddball Incoming

Description

Event called whenever the Oddball enters an Incoming state. Does not fire if the Incoming state is disabled.

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Incoming Time

Number

How many seconds before Oddball will spawn in.

Oddball Object

Object

The oddball getting ready to spawn in.

Contributors

AddiCt3d 2CHa0s

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