# On Oddball Carrier Spotted

![](/files/EDewGkEPJTRrf0Lt8JQF)

## Description

Event called whenever a player carrying the Oddball has been spotted. This event only fires in modes that allow hiding and spotting of the Oddball Carrier.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output          | Type   | Description                                                 |
| --------------- | ------ | ----------------------------------------------------------- |
| Spotted Player  | Object | Which player was spotted as they were carrying the oddball. |
| Spotting Player | Object | Which player saw the carrier.                               |
| Oddball Object  | Object | The oddball player was carrying when they were spotted.     |

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**Contributors**

AddiCt3d 2CHa0s


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