On Oddball Carrier Spotted

Description
Event called whenever a player carrying the Oddball has been spotted. This event only fires in modes that allow hiding and spotting of the Oddball Carrier.
Node Type
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
Outputs
Output
Type
Description
Spotted Player
Object
Which player was spotted as they were carrying the oddball.
Spotting Player
Object
Which player saw the carrier.
Oddball Object
Object
The oddball player was carrying when they were spotted.
Contributors
AddiCt3d 2CHa0s
Last updated