On Oddball Carrier Spotted

Description

Event called whenever a player carrying the Oddball has been spotted. This event only fires in modes that allow hiding and spotting of the Oddball Carrier.

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Spotted Player

Object

Which player was spotted as they were carrying the oddball.

Spotting Player

Object

Which player saw the carrier.

Oddball Object

Object

The oddball player was carrying when they were spotted.

Contributors

AddiCt3d 2CHa0s

Last updated