Nav Mesh Generation Root Points
What Nav mesh generation Root Points are and how they behave.
This article explains what Nav mesh generation Root Points are and how they behave.
What is a Root Point?
A Nav mesh generation Root Point is an object that has the property to generate Nav mesh data from it as long as the object's origin point is close enough to geometry that you can generate Nav mesh on.
List of known Nav mesh generation Root Point objects
Nav Seed Point
Spawn Point [Respawn]
Spawn Point [Initial]
Spawn Point [Backup] (including the invisible Backup Spawn Points)
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Effective radius
The effective radius from the origin point of a Nav mesh generation Root Point object is 4.98 units. Meaning that as as long as the geometry you want the Root Point to effect on is within a 4.98 unit spherical radius from the Root Point object's origin point, it will connect to and try generating Nav mesh on that surface.

Blocking Root Points
The Nav mesh generation effect of a root point can be blocked by covering the effective radius of the Root Point within a Nav Cutter with its Type set to Ground
.
Keep in mind that you need to cover the effective radius of the Root Point and not just the object's origin point within the boundary of the Nav Cutter. Setting the size of a Nav Cutter's boundary to 12, 12, 12
and having it's origin point position be the same as the Root Point will be enough to overcome the effective range reliably.
Contributors Okom
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