Reviving a Player
Learn how to enable and configure player reviving mechanics, including manual orb activation and auto-revive settings.

While modes like Attrition or Firefight: King of the Hill have native revival systems, any custom game mode can be configured with these mechanics. This replaces the standard respawn cycle with a system where dead players drop Revive Orbs for teammates to activate.
Enabling Reviving
To enable the reviving mechanic and override standard respawning functionality, navigate to Health & Damage → Team Revive in the settings of the desired game mode and apply a value other than "None".
Enabling this functionality adds an additional win condition: if all players on one team are dead and can no longer be revived, the round will end.
Auto-revive
Auto-revive allows players to be automatically revived after they have been dead for a specific duration. This is enabled by navigating to Health & Damage → Auto-Revive in the game mode settings.
The duration before an automatic respawn can be adjusted using the
Auto-Revive Timer.Players who are automatically revived will spawn on a Respawn Point rather than at the location of their Revive Orb.
Respawning and Map Requirements
When manual reviving is enabled, players who die drop a Revive Orb. A teammate can activate this orb to respawn the player at the position where the orb was dropped.
Source Data
Discord thread: Reviving a Player
Contributors
Okom
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