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Reviving a Player

Learn how to enable and configure player reviving mechanics, including manual orb activation and auto-revive settings.

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While modes like Attrition or Firefight: King of the Hill have native revival systems, any custom game mode can be configured with these mechanics. This replaces the standard respawn cycle with a system where dead players drop Revive Orbs for teammates to activate.

Enabling Reviving

To enable the reviving mechanic and override standard respawning functionality, navigate to Health & Damage → Team Revive in the settings of the desired game mode and apply a value other than "None".

Enabling this functionality adds an additional win condition: if all players on one team are dead and can no longer be revived, the round will end.

Auto-revive

Auto-revive allows players to be automatically revived after they have been dead for a specific duration. This is enabled by navigating to Health & Damage → Auto-Revive in the game mode settings.

  • The duration before an automatic respawn can be adjusted using the Auto-Revive Timer.

  • Players who are automatically revived will spawn on a Respawn Point rather than at the location of their Revive Orb.

Respawning and Map Requirements

When manual reviving is enabled, players who die drop a Revive Orb. A teammate can activate this orb to respawn the player at the position where the orb was dropped.

Maps intended for game modes using Revive Orbs should include enough Respawn Points to match the maximum intended player count. This is because if multiple players trigger an auto-revive at once (such as when progress in Firefight: King of the Hill triggers a set change), they may attempt to fill multiple respawn points simultaneously.


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