Fog (old)

Atmospheric Fog

Atmospheric Fog Properties
Property Name
Description

Fog Offset

Distance to offset the fog falloff from where fog starts to the horizon

Fog Near Falloff

Distance from player when atmospheric fog starts rendering

Fog Intensity

Sets the atmospheric fog density

Fog Falloff Up

Atmospheric fog falloff going upwards from the horizon

Fog Falloff Down

Atmospheric fog falloff going down from the horizon

Sky Fog Intensity

How much Fog is in the atmosphere

Inscattering

The amount of light that scatters throughout the atmosphere (Reference Image Inscattering)

Fake Inscattering Tint

Sets a false color scatter thorough the atmosphere | Inscattering must be under 1 (Reference Image Inscattering)

Inscattering

Volumetric Fog

Volumetric Fog Properties

Volumetric Fog simulates a 3D fog that can be used to create light rays, take in color from lights, or provide a general haze around world.

Property Name
Description

Color

Sets color

Density

How thick the volumetric fog is

Enabled

Toggles volumetric fog On/Off

Far Range

Distance from player when volumetric fog "Stops" rendering

Near Range

Distance from player when volumetric fog "Starts" to render

Fog Intensity

Fog Intensity is a parameter available on Generic lights that allows users to adjust the amount of volumetric fog emitted by the light source. This setting is proportional to the overall volumetric fog settings configured in the Map settings. However, it provides a localized control, enabling users to customize the fog intensity for specific lights. This feature is especially useful when you want to create diverse atmospheres by varying fog levels between different areas illuminated by lights.

Notes:

  • Volumetric fog must be enabled in the Map settings.

  • The fog density should be set above 0 for Fog Intensity adjustments to take effect.

  • The fog color must not be set to black for this feature to work properly.

Additionally, understanding the concept of near and far ranges is essential:

  • If you observe the fog disappearing as you approach an object, it indicates the near range in action. Volumetric fog doesn't render up close to the camera, ensuring a clear view of nearby objects.

  • Conversely, if the fog vanishes in the distance, it signifies reaching the light's far range. Beyond this point, volumetric fog does not render, creating a defined boundary for the fog effect.

By manipulating Fog Intensity, creators can craft visually compelling environments with precisely tailored fog effects, enhancing the overall atmosphere of their scenes

Contributors Tyler | Lighting Artist Captain Punch Nitro\

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