> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/forge.md).

# Forge

- [Forge Basics and UI](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui.md): Topics about the basics of what Forge is in Halo Infinite and how to use its features.
- [Loading Into Forge](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/loading-into-forge.md): How to load into a map using the Forge level editor tool in Halo Infinite.
- [Baked-In Map Data](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/loading-into-forge/baked-in-map-data.md): Each map in Halo Infinite download files attached to the map each time the map is loaded. In addition to the map .mvar file itself, these include the Nav Mesh, Audio, and Lighting data files.
- [Forge Canvases](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/loading-into-forge/forge-canvases.md): Empty maps with various themes used as starting points for Forge map projects.
- [Forge Interface](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface.md): Explanations of the interface and all of it's menus within Forge's level editor.
- [Object Browser](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/object-browser.md): An interface that displays a list of objects to spawn in Forge.
- [Forge Object List](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/object-browser/forge-object-list.md): All spawnable objects from the Object Browser in Halo Infinite Forge.
- [Forge Kit Objects](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/object-browser/forge-kit-objects.md): Dynamic Forge objects used for item spawning or map event logic via adjustable properties.
- [Hidden Forge Objects](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/object-browser/hidden-forge-objects.md): Halo Infinite Forge objects that can't be found in the normal Object Browser.
- [Object Limits](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/object-browser/object-limits.md): An analysis of Forge object limits, focusing on the Forge Simulation and Static Geometry budgets and the impact of telescoping objects.
- [Object Properties](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/object-properties.md): An interface that displays adjustable properties for the selected objects.
- [Folders](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/folders.md): An interface that allows for object organization with folders.
- [Basic Folder Structure](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/folders/basic-folder-structure.md): Examples of a basic folder structure to use on Halo Infinite Forge maps.
- [Advanced Folder Structure](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/folders/advanced-folder-structure.md): Examples of an advanced folder structure to use on Halo Infinite Forge maps.
- [Map Options](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/map-options.md): An interface that displays adjustable options and information about the map.
- [Tool Settings](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/tool-settings.md)
- [Debug Element Display Options](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-interface/tool-settings/debug-element-display-options.md)
- [Controls and Shortcuts](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/controls-and-shortcuts.md)
- [Editor Modes](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/editor-modes.md): An overview of the Monitor, Test, and Play modes available within the Forge editor for map design and testing.
- [Coordinate System and Spaces](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/coordinate-system-and-spaces.md): Explains the Cartesian coordinate system, axis conventions, transformation spaces, and snapping mechanics used in Halo Infinite Forge.
- [Working With Objects](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/working-with-objects.md)
- [Saving Assets](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/saving-assets.md): Saving assets in Forge is an essential part in retaining the progress you've made. From forge you can save a map, prefab or a mode.
- [Forge Terminology](https://wiki.thescriptersguild.com/forge/forge-basics-and-ui/forge-terminology.md): A comprehensive guide to the terminology used by creators and players within the Halo Forge ecosystem.
- [Layout](https://wiki.thescriptersguild.com/forge/layout.md): Topics about using the Forge tool efficiently to create geometry and visual art for a level.
- [Level Design](https://wiki.thescriptersguild.com/forge/layout/level-design.md): Learn the fundamentals of designing functional, readable, and engaging levels in Halo Infinite's Forge.
- [Metrics](https://wiki.thescriptersguild.com/forge/layout/level-design/metrics.md): Standardized measurements for player movement, geometry, and map dimensions in level design.
- [Movement and Player Character Info](https://wiki.thescriptersguild.com/forge/layout/level-design/metrics/movement-and-player-character-information.md)
- [Planning The Location And Orientation of Your Map](https://wiki.thescriptersguild.com/forge/layout/level-design/planning-the-location-and-orientation-of-your-map.md): Planning the position and orientation of your map while keeping in mind how fixed canvas elements affect the map can save a lot of time
- [Terrain](https://wiki.thescriptersguild.com/forge/layout/level-design/terrain.md): The way to create terrain in Forge is with individual, preset terrain objects. These terrain objects come in various shapes that can be combined to create various shapes of terrain.
- [Level Art](https://wiki.thescriptersguild.com/forge/layout/level-art.md): Applying art to a level usually comes after the layout of the level is finished and no major changes are needed.
- [Spawning](https://wiki.thescriptersguild.com/forge/spawning.md): Topics about player spawning in Halo Infinite, and how to influence it.
- [Initial Spawning](https://wiki.thescriptersguild.com/forge/spawning/initial-spawning.md): Topics about initially spawning on a level in Halo Infinite.
- [Team Intro Spawns](https://wiki.thescriptersguild.com/forge/spawning/initial-spawning/team-intro-spawns.md): Team Intro Spawns are used to spawn players in at the beginning of a round in team-based modes. One Team Intro Spawn object can spawn in a squad of four players.
- [Initial Spawn Points](https://wiki.thescriptersguild.com/forge/spawning/initial-spawning/initial-spawn-points.md): Initial Spawn Points determine where players begin a round, primarily within Free-For-All game modes.
- [Respawning](https://wiki.thescriptersguild.com/forge/spawning/respawning.md): Topics about respawning on a level in Halo Infinite.
- [Respawn Points](https://wiki.thescriptersguild.com/forge/spawning/respawning/respawn-points.md): Objects used to spawn players after death or as a fallback for initial spawning if no other valid spawn points exist.
- [Reviving a Player](https://wiki.thescriptersguild.com/forge/spawning/respawning/reviving-a-player.md): Learn how to enable and configure player reviving mechanics, including manual orb activation and auto-revive settings.
- [Backup Spawn Points](https://wiki.thescriptersguild.com/forge/spawning/respawning/backup-spawn-points.md): An overview of the functionality of Backup Spawn Points and why they can cause issues with Nav mesh or spawning.
- [Spawn Influence](https://wiki.thescriptersguild.com/forge/spawning/spawn-influence.md): Topics about the various ways of influencing player spawn weighting on a level in Halo Infinite.
- [Spawn Volumes](https://wiki.thescriptersguild.com/forge/spawning/spawn-influence/spawn-volumes.md): Adjust spawn weighting within a volume's boundary to influence spawn probabilities or restrict enemy spawning in specific game modes.
- [Player-Based Spawn Influence](https://wiki.thescriptersguild.com/forge/spawning/spawn-influence/player-based-spawn-influence.md): Players dynamically influence spawn weighting through positioning, deaths, and line-of-sight.
- [Spawn Order](https://wiki.thescriptersguild.com/forge/spawning/spawn-order.md): Explains how Spawn Order functions as a spawning priority mechanism and an adjustable scripting variable for objects.
- [Gameplay](https://wiki.thescriptersguild.com/forge/gameplay.md): Topics about gameplay objects in Halo Infinite, their purposes and properties.
- [Sandbox](https://wiki.thescriptersguild.com/forge/gameplay/sandbox.md): Topics about sandbox objects in Halo Infinite, their purposes and properties.
- [Weapons](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/weapons.md): All weapons in Halo Infinite Forge.
- [Weapon Spawning](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/weapons/weapon-spawning.md): Explanations regarding weapon spawning and the various Forge objects used to spawn weapons in Halo Infinite.
- [Weapon Data](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/weapons/weapon-data.md): A compilation of technical information about weapons in Halo Infinite.
- [Equipment](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/equipment.md): All equipment in Halo Infinite Forge.
- [Equipment Spawning](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/equipment/equipment-spawning.md): Explanations regarding various methods and topics for spawning equipment within Halo Infinite via Forge objects.
- [Grenade Spawning](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/equipment/grenade-spawning.md): Explanations regarding grenade spawning methods and configuration using Forge objects.
- [Vehicles](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/vehicles.md): All vehicles in Halo Infinite Forge.
- [Vehicle Spawning](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/vehicles/vehicle-spawning.md): Explanations regarding various methods and topics for spawning vehicles within Halo Infinite via Forge objects.
- [Vehicle Data](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/vehicles/vehicle-data.md): A compilation of technical information about vehicles in Halo Infinite.
- [Spawn Properties](https://wiki.thescriptersguild.com/forge/gameplay/sandbox/spawn-properties.md)
- [Cameras](https://wiki.thescriptersguild.com/forge/gameplay/cameras.md): Cinematic camera sequences used to show map views at match start and winner stances at match end.
- [Audio](https://wiki.thescriptersguild.com/forge/gameplay/audio.md): Implementation of audio in Forge via placeable emitters and scripted methods including 3D sound, music, and announcer voiceovers.
- [Building Audio](https://wiki.thescriptersguild.com/forge/gameplay/audio/building-audio.md): Building the Audio of a forge map means generating a simple audio occlusion approximation of the map's geometry using voxelization technology.
- [Named Location Volumes](https://wiki.thescriptersguild.com/forge/gameplay/named-location-volumes.md): Named Location Volumes allow players to assign specific names to different areas of a map.
- [Containment](https://wiki.thescriptersguild.com/forge/gameplay/containment.md): Topics about gameplay containment measures in Halo Infinite's Forge tool. Efforts used to keep players within the intended play-area.
- [Blockers](https://wiki.thescriptersguild.com/forge/gameplay/containment/blockers.md): Blockers are invisible cubical objects that have collision, whose purpose is to limit the player's movement outside the gameplay space, or to smooth collision.
- [Kill Volumes](https://wiki.thescriptersguild.com/forge/gameplay/containment/kill-volumes.md): Kill Volumes are boundaries that a player will die in instantly or after a short period.
- [Modes](https://wiki.thescriptersguild.com/forge/modes.md): Topics about all the official modes in Halo Infinite and how to set them up in the Forge tool.
- [Slayer](https://wiki.thescriptersguild.com/forge/modes/slayer.md)
- [Capture The Flag](https://wiki.thescriptersguild.com/forge/modes/capture-the-flag.md): The gameplay loop and different variants of the Capture The Flag mode in Halo Infinite.
- [Capture The Flag (old)](https://wiki.thescriptersguild.com/forge/modes/capture-the-flag/capture-the-flag-old.md)
- [Strongholds](https://wiki.thescriptersguild.com/forge/modes/strongholds.md)
- [King of The Hill](https://wiki.thescriptersguild.com/forge/modes/king-of-the-hill.md)
- [Oddball](https://wiki.thescriptersguild.com/forge/modes/oddball.md)
- [Firefight](https://wiki.thescriptersguild.com/forge/modes/firefight.md): The gameplay loop and different variants of the Firefight mode in Halo Infinite.
- [Firefight KOTH](https://wiki.thescriptersguild.com/forge/modes/firefight/firefight-koth.md): How to configure your own Firefight KOTH modes and levels.
- [Firefight Custom](https://wiki.thescriptersguild.com/forge/modes/firefight/firefight-custom.md)
- [Firefight: Gauntlet](https://wiki.thescriptersguild.com/forge/modes/firefight/firefight-gauntlet.md): A cooperative Firefight mode where four players survive five battle arenas by defeating champions and managing AI aggression.
- [Infection](https://wiki.thescriptersguild.com/forge/modes/infection.md)
- [Invasion](https://wiki.thescriptersguild.com/forge/modes/invasion.md): Guidelines for configuring maps to support the official Invasion game mode.
- [Land Grab](https://wiki.thescriptersguild.com/forge/modes/land-grab.md)
- [Attrition](https://wiki.thescriptersguild.com/forge/modes/attrition.md)
- [Extraction](https://wiki.thescriptersguild.com/forge/modes/extraction.md)
- [Total Control](https://wiki.thescriptersguild.com/forge/modes/total-control.md)
- [Stockpile](https://wiki.thescriptersguild.com/forge/modes/stockpile.md)
- [Big Team Battle Heavies](https://wiki.thescriptersguild.com/forge/modes/big-team-battle-heavies.md)
- [Minigame](https://wiki.thescriptersguild.com/forge/modes/minigame.md)
- [Nav Mesh](https://wiki.thescriptersguild.com/forge/nav-mesh.md): Topics about Nav Mesh and NPC Units in Halo Infinite, and how to implement them with the Forge tool.
- [Building Nav Mesh](https://wiki.thescriptersguild.com/forge/nav-mesh/building-nav-mesh.md)
- [Nav Mesh Generation Root Points](https://wiki.thescriptersguild.com/forge/nav-mesh/building-nav-mesh/nav-mesh-generation-root-points.md): What Nav mesh generation Root Points are and how they behave.
- [Fixing Nav Mesh Build Issues](https://wiki.thescriptersguild.com/forge/nav-mesh/building-nav-mesh/fixing-nav-mesh-build-issues.md): Solutions to common errors that prevent Nav Mesh from building.
- [How To Use Nav Mesh (old)](https://wiki.thescriptersguild.com/forge/nav-mesh/building-nav-mesh/how-to-use-nav-mesh.md): Properly setup your Forge map that supports Bot gameplay.
- [NPC Units](https://wiki.thescriptersguild.com/forge/nav-mesh/npc-units.md): Topics about bots and AI in Halo Infinite that utilize nav mesh pathfinding to navigate around levels and make decisions.
- [Bots](https://wiki.thescriptersguild.com/forge/nav-mesh/npc-units/bots.md): Details about bots in Halo Infinite.
- [AI](https://wiki.thescriptersguild.com/forge/nav-mesh/npc-units/ai.md): Topics about
- [Lighting](https://wiki.thescriptersguild.com/forge/lighting.md): Topics about the lighting of a level in Halo Infinite, and the capabilities of it.
- [Light Object Settings](https://wiki.thescriptersguild.com/forge/lighting/light-object-settings.md): Adjustable lighting settings within a light source object.
- [Light Objects (old)](https://wiki.thescriptersguild.com/forge/lighting/light-object-settings/light-objects.md)
- [Global Lighting Settings](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings.md): Adjustable lighting settings on a global, level-wide scale.
- [Fog (old)](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings/fog-old.md)
- [Tool Settings (old)](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings/tool-settings.md)
- [Light Bounce (old)](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings/light-bounce-old.md)
- [Sunlight (old)](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings/sky-light.md)
- [Sky Rendering (old)](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings/sky-rendering.md)
- [Sunlight & Sun Direction (old)](https://wiki.thescriptersguild.com/forge/lighting/global-lighting-settings/sunlight-and-sun-direction.md)
- [Lighting Modifiers](https://wiki.thescriptersguild.com/forge/lighting/lighting-modifiers.md): Ways to modify the light bounce data accuracy and reflections on a level.
- [Light Probes](https://wiki.thescriptersguild.com/forge/lighting/lighting-modifiers/light-probes.md)
- [Reflections](https://wiki.thescriptersguild.com/forge/lighting/lighting-modifiers/reflections.md)
- [Building Reflection Volumes](https://wiki.thescriptersguild.com/forge/lighting/lighting-modifiers/reflections/building-reflection-volumes.md)
- [Reflection Volumes (old)](https://wiki.thescriptersguild.com/forge/lighting/lighting-modifiers/reflection-volumes-old.md)
- [Building Lighting](https://wiki.thescriptersguild.com/forge/lighting/building-lighting.md)
- [Light Probe Blending Issues](https://wiki.thescriptersguild.com/forge/lighting/building-lighting/light-probe-blending-issues.md)
- [FX](https://wiki.thescriptersguild.com/forge/lighting/fx.md): FX objects are visual effects used to enhance the environment art of a level.
- [Standards](https://wiki.thescriptersguild.com/forge/standards.md): Standards used on Halo Infinite levels to ensure consistent and smooth flow of gameplay.
- [Mode Setup](https://wiki.thescriptersguild.com/forge/standards/mode-setup.md): Setup standards and requirements for different mode experiences.
- [Arena](https://wiki.thescriptersguild.com/forge/standards/mode-setup/arena.md)
- [Ranked](https://wiki.thescriptersguild.com/forge/standards/mode-setup/ranked.md): Guidelines regarding unique property adjustments and procedures used when setting up maps for Ranked modes.
- [Big Team Battle](https://wiki.thescriptersguild.com/forge/standards/mode-setup/big-team-battle.md)
- [Squad Battle](https://wiki.thescriptersguild.com/forge/standards/mode-setup/squad-battle.md)
- [Free For All](https://wiki.thescriptersguild.com/forge/standards/mode-setup/free-for-all.md)
- [Map Requirements](https://wiki.thescriptersguild.com/forge/standards/map-requirements.md)


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