Stops the audio loop currently playing on the Object. Can stop sounds playing for allied or opposing players independently.
Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.
Object
Yes
Which object is used to play the audio at it's location.
Stop For Allies
Boolean
Whether or not the audio will top for allies of the object's team.
Stop For Enemies
Whether or not the audio will stop for enemies of the object's team.
(none)
N/A
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago