> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/traits-player/trait-loadout-weapon-overrides.md).

# Trait: Loadout Weapon Overrides

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-a42d419bc85a570519a3115510539dd51562d414%2Ftrait-loadout-weapon-overrides.png?alt=media)

## Description

Overrides what weapons a player respawns with. Takes effect on the next respawn. Setting to None means no override, meaning the game variant's setting will once again determine the weapon for that slot.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                 | Type        | Required | Description                                 |
| --------------------- | ----------- | -------- | ------------------------------------------- |
| Primary Weapon Type   | Weapon Type | No       | Which weapon type to override default with. |
| Secondary Weapon Type | Weapon Type | No       | Which weapon type to override default with  |

## Outputs

| Output | Type  | Description         |
| ------ | ----- | ------------------- |
| Trait  | Trait | Outputs this trait. |

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**Contributors**

AddiCt3d 2CHa0s
