> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/traits-player/trait-shield-recharge.md).

# Trait: Shield Recharge

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-5115078f5bc6e944b33b0ebe2bd7c263710201f3%2Ftrait-shield-recharge.png?alt=media)

## Description

Affects how quickly a player's shield recharges after breaking. Higher values for the Recharge Delay Scalar mean the shield will wait longer before it begins recharging. Higher values for the Recharge Rate Scalar mean the shield will fill up faster.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                 | Type              | Required | Description                 |
| --------------------- | ----------------- | -------- | --------------------------- |
| Recharge Delay Scalar | Number (0.0 - 10) | Yes      | What percentage of default. |
| Recharge Rate Scalar  | Number (0.0 - 10) | Yes      | What percentage of default. |

## Outputs

| Output | Type  | Description         |
| ------ | ----- | ------------------- |
| Trait  | Trait | Outputs this trait. |

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**Contributors**

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