> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/traits-player/trait-health-recharge.md).

# Trait: Health Recharge

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-44d60756fe4be661aeb8ef7d66ab190b40ae0c09%2Ftrait-health-recharge.png?alt=media)

## Description

Affects how quickly a player's health (non-shield) recharges. Higher values for the Recharge Delay Scalar mean the health will wait longer before it begins recharging. Higher values for the Recharge Rate Scalar mean the health will fill up faster.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                 | Type              | Required | Description                 |
| --------------------- | ----------------- | -------- | --------------------------- |
| Recharge Delay Scalar | Number (0.0 - 10) | Yes      | What percentage of default. |
| Recharge Rate Scalar  | Number (0.0 - 10) | Yes      | What percentage of default. |

## Outputs

| Output | Type  | Description         |
| ------ | ----- | ------------------- |
| Trait  | Trait | Outputs this trait. |

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**Contributors**

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