> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/game-mode-firefight/get-firefight-boss-spawners.md).

# Get Firefight Boss Spawners

![](/files/E1ttaKrMLzX941KPtbUI)

## Description

Returns a randomly ordered Object List of AI Spawner objects that have the Firefight Spawner game mode label and a matching Group Index. List contents will be filtered to first provide Phantom spawners up to the max, and then the rest from all other spawner types. Only returns up to 32 spawners. Works in all game modes.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                | Type   | Required | Description                                                                       |
| -------------------- | ------ | -------- | --------------------------------------------------------------------------------- |
| Group Index          | Number | Yes      | Filter only spawners in this group (see Group Index page)                         |
| Max Total Spawners   | Number | Yes      | Max total that will output into the list.                                         |
| Max Phantom Spawners | Number | Yes      | Max Phantom Spawners that will output into the list before adding other spawners. |

## Outputs

| Output          | Type        | Description                                        |
| --------------- | ----------- | -------------------------------------------------- |
| New Object List | Object List | List of AI spawners filtered using the input pins. |

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**Contributors**

AddiCt3d 2CHa0s


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