> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-generic-objectives/on-generic-zone-capture-secured.md).

# On Generic Zone Capture Secured

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-7ad2d8fef409e27f917ae9f30c8251de34c56770%2Fon-generic-zone-capture-secured.png?alt=media)

## Description

Event called whenever the *Generic Zone*'s capture progress is reduced to 0 (by the)\_*Controlling Team*. In other words, this event fires when the team that owns the zone successfully resets an attacker's capture progress.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                             |
| ------------ | ------------ | -------- | --------------------------------------- |
| Generic Zone | Generic Zone | Yes      | Which zone to listen to this event for. |

## Outputs

| Output           | Type | Description                                              |
| ---------------- | ---- | -------------------------------------------------------- |
| Controlling Team | Team | Team that reset their zone.                              |
| Capture Team     | Team | The team that had captured the zone before it was reset. |

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**Contributors**

AddiCt3d 2CHa0s
