On Object Exited Area

Description
Event called when an object exits the Area Monitor's boundary. Returns which object has exited the boundary.
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Area Monitor
Area Monitor
Yes
The Area Monitor to check when objects exit.
Outputs
Output
Type
Description
Object
Object
Which object exited the Area Monitor.
Contributors
AddiCt3d 2CHa0s
Last updated