On Object Exited Area

Description

Event called when an object exits the Area Monitor's boundary. Returns which object has exited the boundary.

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Area Monitor

Area Monitor

Yes

The Area Monitor to check when objects exit.

Outputs

Output
Type
Description

Object

Object

Which object exited the Area Monitor.

Contributors

AddiCt3d 2CHa0s

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