On Vehicle Hijacked By Player

Description
Event called when a player hijacks a vehicle
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
(none)
N/A
N/A
Outputs
Output
Type
Description
Entering Player
Object
Which player has hijacked the vehicle.
Vehicle
Object
Which vehicle was hijacked.
Contributors
AddiCt3d 2CHa0s
Last updated