On Object Destroyed

Description
Event called when the Object is destroyed or despawned
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Object
Object
Yes
Which Object to monitor when destroyed.
Outputs
Output
Type
Description
(none)
N/A
N/A
Contributors
AddiCt3d 2CHa0s
Last updated