On Object Destroyed

Description

Event called when the Object is destroyed or despawned

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Object

Object

Yes

Which Object to monitor when destroyed.

Outputs

Output
Type
Description

(none)

N/A

N/A

Contributors

AddiCt3d 2CHa0s

Last updated