On Registered Object Exited Kill Volume

Description
Event called when an object registered through nodegraph exits a Kill Volume's boundary.
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
(none)
N/A
N/A
Outputs
Output
Type
Description
Object
Object
The Object that was detected exiting a Kill Volume.
Contributors
AddiCt3d 2CHa0s Okom
Last updated