# On Registered Object Exited Kill Volume

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-6a5d571c6fe82f8854e7ac08813495e8b1d4a163%2Fon-registered-object-exited-kill-volume.png?alt=media)

## Description

Event called when an object registered through nodegraph exits a Kill Volume's boundary.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input  | Type | Required | Description |
| ------ | ---- | -------- | ----------- |
| (none) | N/A  | N/A      |             |

## Outputs

| Output | Type   | Description                                         |
| ------ | ------ | --------------------------------------------------- |
| Object | Object | The Object that was detected exiting a Kill Volume. |

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**Contributors**

AddiCt3d 2CHa0s\
Okom
