On Registered Object Exited Kill Volume

Description

Event called when an object registered through nodegraph exits a Kill Volume's boundary.

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

(none)

N/A

N/A

Outputs

Output
Type
Description

Object

Object

The Object that was detected exiting a Kill Volume.

Contributors

AddiCt3d 2CHa0s Okom

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