On Vehicle Hijacked By AI

Description

Event called when an AI unit hijacks a vehicle

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

(none)

N/A

N/A

Outputs

Output
Type
Description

Entering Unit

Object

Which AI has hijacked the vehicle.

Vehicle

Object

Which vehicle was hijacked.

Contributors

AddiCt3d 2CHa0s

Last updated