On Object Damaged

Description
Event called when the Object is damaged by any source. This event won't trigger when Players, or objects that don't have health values, are used as the object referenced.
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Object
Object
Yes
Which Object to monitor damage for.
Outputs
Output
Type
Description
Attacking Object
Object
Which object is attacking this object.
Damage Amount
Number
How much damage the attack did on the object.
Contributors
AddiCt3d 2CHa0s
Last updated