On Object Damaged

Description

Event called when the Object is damaged by any source. This event won't trigger when Players, or objects that don't have health values, are used as the object referenced.

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Object

Object

Yes

Which Object to monitor damage for.

Outputs

Output
Type
Description

Attacking Object

Object

Which object is attacking this object.

Damage Amount

Number

How much damage the attack did on the object.

Contributors

AddiCt3d 2CHa0s

Last updated