Squad Overrides Behavior

Description

Returns Spawn Overrides for Blind, Deaf, Inactive, and Magic Sight behavior when a squad spawns

Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

Inputs

Input
Type
Required
Description

Is Blind

Squad Overrides

No

Determines if AI Units in the Squad will spawn Blind.

Is Deaf

Squad Overrides

No

Determines if AI Units in the Squad will spawn Deaf.

Is Inactive

Squad Overrides

No

Determines if AI Units in the Squad will spawn Inactive.

Is Sight Magical

Squad Overrides

No

Determines if AI Units in the Squad will spawn with Magic Sight.

Outputs

Output
Type
Description

Squad Overrides

Squad Overrides

Outputs all Squad Overrides plugged into the Inputs.

Contributors

AddiCt3d 2CHa0s

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