Returns Spawn Overrides for Blind, Deaf, Inactive, and Magic Sight behavior when a squad spawns
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Is Blind
Squad Overrides
No
Determines if AI Units in the Squad will spawn Blind.
Is Deaf
Determines if AI Units in the Squad will spawn Deaf.
Is Inactive
Determines if AI Units in the Squad will spawn Inactive.
Is Sight Magical
Determines if AI Units in the Squad will spawn with Magic Sight.
Outputs all Squad Overrides plugged into the Inputs.
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago