Squad Overrides Behavior

Description
Returns Spawn Overrides for Blind, Deaf, Inactive, and Magic Sight behavior when a squad spawns
Node Type
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Inputs
Input
Type
Required
Description
Is Blind
Squad Overrides
No
Determines if AI Units in the Squad will spawn Blind.
Is Deaf
Squad Overrides
No
Determines if AI Units in the Squad will spawn Deaf.
Is Inactive
Squad Overrides
No
Determines if AI Units in the Squad will spawn Inactive.
Is Sight Magical
Squad Overrides
No
Determines if AI Units in the Squad will spawn with Magic Sight.
Outputs
Output
Type
Description
Squad Overrides
Squad Overrides
Outputs all Squad Overrides plugged into the Inputs.
Contributors
AddiCt3d 2CHa0s
Last updated