Last updated 4 months ago
Institute: (0, 0, 1000)
Arid: (0, 0, 1000)
Ecliptic: (0, 0, 1000)
Void: (0, 0, 1000)
The absence of custom light bake in stock multiplayer levels and the inability to re-bake lighting on these levels renders cubemap locations irrelevant for those levels.