Metrics
Standardized measurements for player movement, geometry, and map dimensions in level design.

In the context of level design, metrics refer to the proportions and distances within gameplay spaces. Maintaining a baseline knowledge of these standard values is important so that environment scaling and character movement feel correct during play.
Level Geometry Metrics
The following measurements are key dimensions for designing geometry in Halo Infinite:
Character and Jump Heights
Player height: 11.25 units
Crouch height: 9 units
Jump height: 9.5 units
Crouch jump height: 11.5 units
Clamber height: 16 units
Jump distance: 34 units
Sprint jump distance: 40 units
Navigation and Pathways
Because Halo features more "floaty" movement than other arena shooters, pathways on maps are usually a bit wider than usual, and doorways tend to be taller.
Normal player pathway: 16 units
Narrow player pathway: 8 units
Vehicle pathway: 32 units
Map Scaling Guidelines
Scaling is used as a guideline to determine the size of space required based on intended player counts. As maps that are too small or too large can be easily noticed during gameplay, the following dimensions have been universally tested as ideal sizes:
4v4:
450 x 340 x 1008v8:
900 x 600 x 16012v12:
1100 x 750 x 200
Source Data
Discord thread: Metrics
Contributors
Okom
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