TSG Forge Wiki
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        • Letter A Decal as a Blocker Object
        • Colored Boundaries
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        • Volumetric Fog Affects Brightness of Light Cones
        • Chain Link Fences
        • A Chunk's Guide to Level Design
        • Using The Canvas Bounds as a Soft Containment Measure
        • Forging On a Controller
        • Forging On a Mouse and Keyboard
        • Map Performance Optimizations
        • Creating Realistic Lighting
        • Art Techniques, Brick
        • Art Techniques, Forerunner
        • MP vs Non-MP Objects
        • Object Level of Detail
        • Applying Identical Positional Data Between Objects
        • Fixed vs Phased Physics
        • Using Boundaries to Visualize Object Placement
        • Forge Workflow Tips
        • Mitigating Z-Fighting With Objects
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Forge Tips and Tricks

Tips and Tricks for Halo Infinite's Forge tool that the Halo community has discovered and compiled.

Letter A Decal as a Blocker ObjectColored BoundariesReserving Budget For Gameplay ObjectsVolumetric Fog Affects Brightness of Light ConesChain Link FencesA Chunk's Guide to Level DesignUsing The Canvas Bounds as a Soft Containment MeasureForging On a ControllerForging On a Mouse and KeyboardMap Performance OptimizationsCreating Realistic LightingArt Techniques, BrickArt Techniques, ForerunnerMP vs Non-MP ObjectsObject Level of DetailApplying Identical Positional Data Between ObjectsFixed vs Phased PhysicsUsing Boundaries to Visualize Object PlacementForge Workflow TipsMitigating Z-Fighting With Objects
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Last updated 6 months ago