# Squad Overrides Spawn Logic

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-c76a5a072c787ffba91fa141f6f768b46c0f3cc0%2Fsquad-overrides-spawn-logic.png?alt=media)

## Description

Returns Squad Overrides for the assigned Move Zone, Initial Combat State, and Initial Facing Yaw in degrees when a squad spawns

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                | Type         | Required | Description                                     |
| -------------------- | ------------ | -------- | ----------------------------------------------- |
| Move Zone            | Move Zone    | No       | The Move Zone squad will move to.               |
| Initial Combat State | Combat State | No       | Which Combat State squad will spawn in using.   |
| Initial Facing Yaw   | Vector 3     | No       | Which direction the squad will spawn in facing. |

## Outputs

| Output          | Type            | Description                        |
| --------------- | --------------- | ---------------------------------- |
| Squad Overrides | Squad Overrides | All Squad Overrides set in Inputs. |

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**Contributors**

AddiCt3d 2CHa0s
