# Squad Overrides Spawn Logic

![](/files/sjZKdcFCUMuiJsqwAEJU)

## Description

Returns Squad Overrides for the assigned Move Zone, Initial Combat State, and Initial Facing Yaw in degrees when a squad spawns

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input                | Type         | Required | Description                                     |
| -------------------- | ------------ | -------- | ----------------------------------------------- |
| Move Zone            | Move Zone    | No       | The Move Zone squad will move to.               |
| Initial Combat State | Combat State | No       | Which Combat State squad will spawn in using.   |
| Initial Facing Yaw   | Vector 3     | No       | Which direction the squad will spawn in facing. |

## Outputs

| Output          | Type            | Description                        |
| --------------- | --------------- | ---------------------------------- |
| Squad Overrides | Squad Overrides | All Squad Overrides set in Inputs. |

\
\
**Contributors**

AddiCt3d 2CHa0s


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.thescriptersguild.com/scripting/nodes/ai/squad-overrides-spawn-logic.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
