TSG Forge Wiki
  • Welcome
  • Forge
    • Forge Basics and UI
      • Loading Into Forge
        • Forge Canvases
        • Baked-In Map Data
      • Forge Interface
        • Object Browser
          • Forge Object List
        • Object Properties
        • Folders
          • Basic Folder Structure
          • Advanced Folder Structure
        • Map Options
        • Tool Settings
          • Debug Element Display Options
      • Controls and Shortcuts
      • Coordinate System and Spaces
      • Working with Objects
      • Editor Modes
      • Saving Assets
      • Forge Terminology
    • Layout
      • Level Design
        • Blockout Best Practices
        • Metrics
          • Level Geometry Metrics
          • Map Scaling
          • Movement and Player Character Info
        • Terrain
          • TI and Non-TI Terrain
          • Terrain Guidelines
        • Planning the Location and Orientation of Your Map
        • Designing For Halo
      • Level Art
        • Creating an Art Palette
        • Art Techniques
    • Spawning
      • Initial Spawning
        • Team Intro Spawns
        • Initial Spawn Points
        • Backup Spawn Points
      • Respawning
        • Respawn Points
          • Respawn Point Count Reference
        • Reviving a Player
      • Spawn Influence
        • Spawn Volumes
          • FFA & Spawn Volumes
          • Weighting Respawn Volumes (old)
        • Player-Based Spawn Influence
      • Spawn Order
    • Gameplay
      • Sandbox
        • Weapons
          • All Weapons
            • Weapon Classes
            • Variants (old)
          • Weapon Spawning
            • Weapon Racks
            • Weapon Pads
            • Weapon Trunks
            • Classic Weapon Spawns
            • Weapon Pods
            • Weapon Objects
          • Weapon Data
            • Weapon Time To Kill
            • Weapon Rate of Fire and Reload Speeds
            • Weapon Single Round Damage
            • Weapon Projectile Behavior and Leading Ranges
            • Weapon Aim Assist Cone Data
        • Equipment
          • All Equipment
            • Equipment Tiers
            • Fusion Coils (old)
          • Equipment Spawning
            • Equipment Dispensers
            • Power Equipment Dispensers
            • Classic Equipment Spawns
            • Equipment Pods
          • All Grenades
          • Grenade Spawning
            • Grenade Dispensers
            • Classic Grenade Spawns
            • Grenade Objects
        • Vehicles
          • All Vehicles
            • Vehicle Classes
          • Vehicle Spawning
            • Vehicle Spawners
            • Classic Vehicle Spawns
            • Vehicle Objects
          • Vehicle Data
            • Vehicle Repair Thresholds
            • Rounds Required to Pass Vehicle Repair Thresholds
            • Vehicle Damage Sections
        • Ordnance Pods
          • Ordnance Pod Count Reference
        • Spawn Properties
          • 343 Default Spawn Properties Reference
      • Cameras
        • Map Intro Cameras
          • Intro Cameras in Forge (old)
        • Winning Team Outro
      • Launchers and Lifts
      • Teleporters
      • Audio
        • Audio Emitters
        • 3D Audio
        • Optimizing Audio Generation
        • Building Audio
          • Audio Build Errors
      • Named Location Volumes
      • Containment
        • Blockers
        • Kill Zones
        • Safe Volumes
    • Modes
      • Slayer
      • Capture The Flag
        • Standard CTF
        • One Flag CTF
        • Neutral CTF
        • BTB:CTF
        • Husky Raid
        • Capture The Flag (old)
      • Strongholds
      • King of The Hill
      • Oddball
      • Firefight
        • Firefight KOTH
          • Mode Options
        • Firefight Custom
      • Infection
      • Land Grab
      • Attrition
        • Dodgeball
        • Elimination
      • Extraction
      • Total Control
      • Stockpile
      • Big Team Battle Heavies
      • Minigame
    • Nav Mesh
      • Nav Objects
        • Nav Seed Points
        • Nav Helpers
        • Nav Cutters
        • Bot Nav Markers
      • Nav Mesh Generation
        • Nav Mesh Generation Root Points
        • Optimizing Nav Mesh Generation
          • Hiding Objects During Nav Mesh Generation (old)
        • Building Nav Mesh
          • Fixing Nav Mesh Build Issues
          • How To Use Nav Mesh (old)
      • NPC Units
        • Bots
          • Bot Difficulties
          • Bot Spawning
        • AI
          • All AI Character Types
          • AI Spawning
            • AI Droppod Spawner
            • AI Phantom Spawner
            • AI Spawner
            • AI Vehicle Spawner
        • Behavior
        • Ambitions
        • Max Jump Heights and Distances
    • Lighting
      • Settings, Object-Based Lighting
        • Basic Light Settings
        • Minimal Roughness
        • Near/Far Begin
        • First Person Contact Shadows
        • Cone
        • Animation
        • Oriented Bounding Box (OBB)
        • Area Light
        • Light Group
        • Light Objects (old)
      • Settings, Global Lighting
        • Sun
        • Sky
        • Light Bounce
        • Fog
        • Fog (old)
        • Tool Settings (old)
        • Light Bounce (old)
        • Sunlight (old)
        • Sky Rendering (old)
        • Sunlight & Sun Direction (old)
      • Lighting Modifiers
        • Light Probes
        • Reflections
          • Reflection Volumes
            • Building Reflection Volumes
        • Light Probe Marker (old)
        • Level Bound Probes (old)
        • Reflection Volumes (old)
          • Cubemaps
      • Building Lighting
        • Light Probe Blending Issues
      • FX
        • Lighting FX Objects
        • FX-Emitting Objects
    • Standards
      • Mode Setup
        • Arena
        • Ranked
        • Big Team Battle
        • Squad Battle
        • Free For All
      • Map Requirements
  • Scripting
    • Scripting Basics and UI
      • Node Graph Interface
        • Node Browser
        • Graph Options
        • Global Log
        • Budget
      • Controls and Shortcuts
      • Working with Nodes
      • Script Brains and Mode Brains
      • Node Graph Properties
      • Scripting Terminology
    • Nodes
      • AI
        • Combine Squad Overrides
        • Get AI Units From Squad
        • Get All AI Units
        • Get All AI Units On Team
        • Get All Squads
        • Get All Squads On Team
        • Get Squad Definition From AI Spawner
        • Get Squad From AI Unit
        • Kill All Squads
        • Kill Squad
        • Override AI Spawner Spawn Area
        • Spawn Squad Through Definition
        • Squad Overrides Behavior
        • Squad Overrides Identification
        • Squad Overrides Spawn Area
        • Squad Overrides Spawn Logic
        • Trigger AI Spawner
      • AI ADVANCED
        • Ally Squad With FFA Player
        • Assign AI Unit To Spawned Squad
        • Assign Squad To Team
        • Assign Squad To Zone
        • Get AI Character Type
        • Get All AI Spawners
        • Get Available AI Unit Count
        • Get Is AI
        • Get Squad AI Unit Count
        • Get Squad Combat State
        • Get Squad Definition AI Unit Count
        • Get Squad Has Squad Label
        • Get Squad Team
        • Get Squads From Spawner
        • Get Squads With Squad Label
        • Is AI Unit Of Species
      • AI MODIFIERS
        • Apply Undetectable To AI
        • Apply Valhalla
        • Get AI Targetable Object List
        • Modify AI Targetable List
        • Modify AI Targetable Object Methods
        • Set AI Difficulty
        • Set AI Unit Inactive
        • Set AI Unit Magic Sight
        • Set AI Unit Perception
        • Set All Healthbars Visible
        • Set Healthbar Visible
        • Set Squad Follow Object
        • Set Squad Stop Following
        • Trigger Grunt Hug
      • AI WAVES
        • Add Wave To Wave Manager
        • Compare Wave Manager
        • Compare Wave Type
        • Compare Wave Victory Reason
        • End Current Wave
        • Get Current Wave Status
        • Get Wave Manager Status
        • Remove Upcoming Waves
        • Wave
        • Wave Options
      • AUDIO
        • Fade Current Music Track For All Players
        • Fade Current Music Track For Player
        • Fade Current Music Track For Team
        • Play 3D Audio For All Players
        • Play 3D Audio For Opposing Teams
        • Play 3D Audio For Team
        • Play Announcer Voiceover For All Players
        • Play Announcer Voiceover For Player
        • Play Announcer Voiceover For Team
        • Play Music Track For All Players
        • Play Music Track For Player
        • Play Music Track For Team
        • Play Nearing Victory Audio For All Players
        • Register Audio Zone
        • Set Object 3D Audio Loop
        • Stop Music Track For All Players
        • Stop Music Track For Player
        • Stop Music Track For Team
        • Stop Object 3D Audio Loop
        • Unregister Audio Zone
      • BOTS
        • Add Bot
        • Add Bot Ambition To Object
        • Ambition Type: Deliver
        • Ambition Type: Guard
        • Ambition Type: Interact
        • Ambition Type: Pickup
        • Bot Ambition
        • Bot Difficulty
        • Get All Bots
        • Get All Bots On Team
        • Get Bot Is Difficulty
        • Get Is Bot
        • Remove All Bots
        • Remove Bot Ambitions From Object
        • Remove Specific Bot From Match
      • DEATH CONTEXT
        • Was AI Killer
        • Was Assisted Kill
        • Was Character Type
        • Was Grenade Kill
        • Was Last AI Unit In Squad
        • Was Melee Kill
        • Was Vehicle Kill
        • Was Weapon Kill
        • Was With Grenade Type
        • Was With Specific Vehicle
        • Was With Specific Weapon
        • Was With Vehicle Type
        • Was With Weapon Type
      • DEBUG
        • Print Boolean To Killfeed
        • Print Control State To Killfeed
        • Print Number To Killfeed
        • Print Player To Killfeed
        • Print Team To Killfeed
        • Print Vector3 To Killfeed
        • Print Victory Reason To Killfeed
      • EVENTS
        • On Game Start
        • On Gameplay Start
        • On Map Intro
        • On Object Damaged
        • On Object Destroyed
        • On Object Entered Area
        • On Object Exited Area
        • On Object Spawned
        • On Registered Object Entered Kill Volume
        • On Registered Object Exited Kill Volume
        • On Round End
        • On Round Start
        • On Vehicle Entered
        • On Vehicle Exited
        • On Vehicle Hijacked By AI
        • On Vehicle Hijacked By Player
        • On Vehicle Overturned
      • EVENTS AI
        • On AI Unit Killed
        • On Any Wave End
        • On Any Wave Start
        • On Squad Arrived
        • On Squad Arrived At Specific Zone
        • On Squad Remaining Percent
        • On Squad Spawned
        • On Squad Spawned With Squad Label
        • On Squad State Changed
        • On Wave End
        • On Wave Start
      • EVENTS CUSTOM
        • Every N Seconds
        • On Custom Equipment A Used
        • On Custom Equipment B Used
        • On Custom Equipment C Used
        • On Custom Equipment D Used
        • On Custom Event
        • On Custom Event, Global
        • On Custom Event, Global Async
        • On Object Interacted
        • On Stopwatch Reaches N Seconds
        • Trigger Custom Event
        • Trigger Custom Event, Global
        • Trigger Custom Event, Global Async
      • EVENTS GENERIC OBJECTIVES
        • On Generic Ball Dropped
        • On Generic Ball Pickup
        • On Generic Bomb Dropped
        • On Generic Bomb Pickup
        • On Generic Flag Carrier Killed
        • On Generic Flag Dropped
        • On Generic Flag Picked Up
        • On Generic Flag Reset
        • On Generic Flag Scored
        • On Generic Flag Spawned
        • On Generic Skull Dropped
        • On Generic Skull Pickup
        • On Generic Zone Capture Complete
        • On Generic Zone Capture Reset
        • On Generic Zone Capture Secured
        • On Generic Zone Capture Start
        • On Generic Zone Contested End
        • On Generic Zone Contested Start
        • On Generic Zone Entered
        • On Generic Zone Exited
        • On Generic Zone Expired
        • On Generic Zone Incoming
        • On Generic Zone Neutralize Reset
        • On Generic Zone Neutralize Start
        • On Generic Zone Neutralized
        • On Generic Zone Online
        • On Generic Zone Score End
        • On Generic Zone Score Start
        • On Generic Zone Score Tick
        • On Generic Zone State Changed
        • On Power Seed Dropped
        • On Power Seed Picked Up
        • On Shrinking Zone Start
        • On Shrinking Zone Stop
        • On Shrinking Zone Tick
        • On Socket Planted
        • On Socket Removed
      • EVENTS INVENTORY
        • On Equipment Pickup
        • On Equipment Used
        • On Grenade Pickup
        • On Grenade Throw
        • On Repair Field Healed
        • On Weapon Added
        • On Weapon Dropped
        • On Weapon Low Ammo
        • On Weapon No Ammo
        • On Weapon Pickup
        • On Weapon Refill Pickup
        • Register On Weapon No Ammo
        • Register On Weapon Pickup
      • EVENTS MODES
        • On Capture Zone Capture Complete
        • On Capture Zone Capture Reset
        • On Capture Zone Capture Secured
        • On Capture Zone Capture Start
        • On Capture Zone Contested End
        • On Capture Zone Contested Start
        • On Capture Zone Entered
        • On Capture Zone Exited
        • On Capture Zone Incoming
        • On Capture Zone Lifetime Expired
        • On Capture Zone Neutralize Reset
        • On Capture Zone Neutralize Start
        • On Capture Zone Neutralized
        • On Capture Zone Online
        • On Capture Zone Score End
        • On Capture Zone Score Start
        • On Capture Zone Score Tick
        • On Capture Zone State Changed
        • On Extraction Zone Arming Completed
        • On Extraction Zone Arming Interrupted
        • On Extraction Zone Arming Started
        • On Extraction Zone Conversion Completed
        • On Extraction Zone Conversion Interrupted
        • On Extraction Zone Conversion Started
        • On Extraction Zone Extraction Completed
        • On Flag Captured
        • On Flag Carrier Killed
        • On Flag Carrier Spotted
        • On Flag Dropped
        • On Flag Incoming
        • On Flag Picked Up
        • On Flag Reset
        • On Flag Spawned
        • On New VIP
        • On Oddball Carrier Killed
        • On Oddball Carrier Spotted
        • On Oddball Dropped
        • On Oddball Incoming
        • On Oddball Picked Up
        • On Oddball Reset
        • On Oddball Score Tick
        • On Oddball Spawned
        • On Player Infected
        • On Player Level Up
        • On Revive Orb Spawned
        • On VIP Killed
      • EVENTS PLAYERS
        • On Custom Input Hold
        • On Custom Input Tap
        • On Medal Awarded
        • On Menu Close
        • On Menu Item Selected
        • On Player Crouch
        • On Player Exited
        • On Player Joined
        • On Player Killed
        • On Player Mark
        • On Player Spawned
        • On Player Started Sprinting
        • On Player Stopped Sprinting
        • On Player Team Change
      • GAME MODE
        • Adjust Lifepool
        • Adjust Personal Score
        • Adjust Player Points
        • Adjust Team Points
        • Clear Team VIP
        • End Round
        • End Round - All Lose
        • End Round - All Tie
        • End Round - Winning Player
        • End Round - Winning Team
        • Get Current Round
        • Get Is Forge Mode
        • Get Is Game Mode
        • Get Is VIP
        • Get Lifepool Lives Remaining
        • Get Max Rounds
        • Get Personal Score
        • Get Player Points
        • Get Points To Win
        • Get Round Time
        • Get Team Points
        • Set Points To Win
        • Set Round Time
        • Set VIP
        • Spawn Mode Object
      • GAME MODE FIREFIGHT
        • End Firefight Custom Set
        • Fail Firefight Custom Perfect Set
        • Get Firefight Boss Spawners
        • Get Firefight Custom Set State
        • Get Firefight Wave Spawners
        • On Firefight Set End
        • On Firefight Set Start
        • Override AI Spawner
      • GENERIC OBJECTIVES
        • Activate Delivery Point
        • Activate Flag Spawn
        • Activate Generic Zone
        • Activate Shrinking Zone
        • Add Player To Allow List
        • Deactivate Delivery Point
        • Deactivate Flag Spawn
        • Deactive Generic Zone
        • Deactive Shrinking Zone
        • Get Generic Zone Control State
        • Get Generic Zone Progress
        • Get Players In Generic Zone
        • Remove Player From Allow List
      • INVENTORY
        • Add Player Ammo - Equipped
        • Add Player Ammo - Unequipped
        • Are Same Weapon Type
        • Drop Specific Weapon
        • Drop Weapon Of Type
        • Empty Player Ammo
        • Get Is Holding Specific Weapon
        • Get Is Holding Weapon Type
        • Get Is Weapon Type
        • Get Player Holding Item
        • Get Player Weapons
        • Get Unit Holding Item
        • Get Unit Weapons
        • Get Weapon Magazine Capacity
        • Get Weapon Magazine Rounds
        • Get Weapon Type
        • Give Player New Weapon
        • Give Player Specific Weapon
        • Give Unit New Weapon
        • Give Unit Specific Weapon
        • Refill Player Ammo
        • Set Player Weapon Lowered
        • Switch To First Weapon Of Type
      • INVENTORY EQUIPMENT
        • Adjust Player Equipment Charges
        • Adjust Player Grenades
        • Are Same Equipment Type
        • Empty Player Equipment
        • Empty Player Grenades
        • Get Equipment Type
        • Get Is Holding Any Equipment
        • Get Is Holding Equipment Type
        • Get Loadout Grenade Count
        • Get Player Equipment Charges
        • Get Player Grenade Count
        • Give Player New Equipment
        • Refill Default Grenades
        • Refill Player Equipment
        • Set Player Equipment Charges
      • LISTS
        • Add Item To Generic List
        • Combine Generic Lists
        • Declare Generic Item Variable
        • Declare Generic List Variable
        • For Each Generic Item
        • Generic List
        • Get Generic Item At Index
        • Get Generic Item Variable
        • Get Generic List Size
        • Get Generic List Variable
        • Get N Items In Generic List
        • Get Shared Items
        • Get Unshared Items
        • Item Is In Generic List
        • Remove Item From Generic List
        • Set Generic Item Variable
        • Set Generic List Variable
      • LISTS CASTS
        • Cast To Boolean
        • Cast To Character Type
        • Cast To Equipment Type
        • Cast To Grenade Type
        • Cast To Menu
        • Cast To Menu Item
        • Cast To Nav Marker
        • Cast To Number
        • Cast To Object
        • Cast To Squad
        • Cast To Squad Definition
        • Cast To String
        • Cast To Team
        • Cast To UI Message
        • Cast To User Label
        • Cast To Vector3
        • Cast To Vehicle Type
        • Cast To Wave
        • Cast To Wave Manager
        • Cast To Weapon Type
      • LOGIC
        • Boolean Logic
        • Boolean NOT
        • Branch
        • For Each Bot
        • For Each Object
        • For Each Player
        • For N Iterations
        • Increment Number Variable
        • Toggle Boolean Variable
        • Wait For N Seconds
      • LOGIC COMPARE
        • Compare
        • Compare Character Type
        • Compare Control States
        • Compare Equipment Types
        • Compare Grenade Types
        • Compare Medals
        • Compare Menu Items
        • Compare Menus
        • Compare Squad State
        • Compare Squads
        • Compare Teams
        • Compare Vehicle Types
        • Compare Weapon Types
      • MATH
        • Absolute Value
        • Add
        • Add Vectors
        • Convert Degrees To Radians
        • Convert Radians To Degrees
        • Divide
        • Get Dynamic Object Raycast Result
        • Get Pi
        • Get Player Look Dynamic Raycast Result
        • Get Player Look Static Raycast Result
        • Get Random Rotation
        • Get Static Bullet Raycast Result
        • Get Static Movement Raycast Result
        • Get Vector Axis Value
        • Get Vector Length
        • Multiply
        • Normalize Vector
        • Random
        • Random Boolean
        • Round To Whole Number
        • Scale Vector
        • Square Root
        • Subtract
        • Subtract Vectors
        • Trigonometry - ArcSin/ArcCos
        • Trigonometry - ArcTan
        • Trigonometry - Cos/Sin/Tan
        • Vector Cross Product
        • Vector Dot Product
      • OBJECTS
        • Add Object To List
        • Are Same Object
        • Clone Object
        • Combine Object Lists
        • Damage Object
        • Delete Object
        • Get All Objects By Label And Spawn Order
        • Get All Objects By Spawn Order
        • Get All Players With Spawn Order
        • Get All Spawn Points
        • Get All Spawn Points For Team
        • Get First N Objects
        • Get First Object By Label
        • Get Is Dead
        • Get Is Valid Object
        • Get Last N Objects
        • Get List Size
        • Get Object Health
        • Get Object Shield
        • Get Object Spawn Order
        • Get Object Team
        • Get Object At Index
        • Get Objects By Label
        • Get Objects In Area Monitor
        • Get Objects In Prefab
        • Get Random N Objects
        • Get Shared Objects
        • Get Unique Objects
        • Object Is In List
        • Register Object For Kill Volume Events
        • Remove Object From List
        • Set Object Health
        • Set Object Health Percent
        • Set Object Physics Mode
        • Set Object Spawn Order
        • Set Object Team
        • Set Object Team To Neutral
        • Set Spawn Point Enabled
        • Spawn Object
      • OBJECTS FILTERS
        • Does Player Pass Object Filter
        • Remove All Filters On Object
        • Set Player Filter On Object
        • Set Team Filter On Object
      • OBJECTS TRANSFORM
        • Get Object Angular Velocity
        • Get Object Forward
        • Get Object Position
        • Get Object Rotation
        • Get Object Up
        • Get Object Velocity
        • Move Object To Transform
        • Reset Object
        • Rotate Object To Point
        • Set Object Angular Velocity
        • Set Object Position
        • Set Object Rotation
        • Set Object Velocity
        • Translate Object To Point
      • PLAYERS
        • Activate Spartan Tracking
        • Are Same Player
        • Block Player Spawns
        • Get All Players
        • Get All Players On Team
        • Get Is Crouching
        • Get Is Grappling
        • Get Is In Shroud Screen
        • Get Is Lunging
        • Get Is Mark Overridden
        • Get Is Observer
        • Get Is Overshield On
        • Get Is Player
        • Get Is Translocating
        • Get Is Zoomed
        • Get Number Of Teams
        • Get Number Of Players
        • Get Player Aiming Vector
        • Get Player FFA Allegiance
        • Get Player Overshield
        • Get Player Team
        • Get Random Player
        • Get Respawn Penalty
        • Revive All Players
        • Revive All Players On Team
        • Revive Player
        • Set Player Camo
        • Set Player FFA Allegiance
        • Set Player Mark Override
        • Set Player Overshield
        • Set Player Team
        • Set Player VFX
        • Set Respawn Penalty
        • Teleport Player
        • Unblock Respawns For Player
      • SKULLS
        • Cast To Skull
        • Compare Skulls
        • Declare Skull Variable
        • Get Skull Enabled
        • Get Skull Variable
        • Set Skull Enabled
        • Set Skull Variable
        • Skull
      • STOPWATCHES
        • Create Stopwatch
        • Get Stopwatch Elapsed Time
        • Pause Stopwatch
        • Reset Stopwatch
        • Restart Stopwatch
        • Start Stopwatch
      • TRAITS
        • Apply Trait Set
        • Apply Trait Set For Seconds
        • Apply Trait Set Until Death
        • Combine Trait Lists
        • Declare Trait Set
        • Get Random N Traits
        • Remove All Trait Sets
        • Remove Trait Set
        • Trait List
      • TRAITS AI
        • Trait AI: Bonus Health
        • Trait AI: Bottomless Clip
        • Trait AI: Damage Resistance
        • Trait AI: Health Recharge
        • Trait AI: Movement Speed
        • Trait AI: Movement Speed With Turret
        • Trait AI: Prevent Weapon Firing
        • Trait AI: Vampirism
        • Trait AI: Weapon Damage
      • TRAITS PLAYER
        • Apply Player Trait Set
        • Apply Player Trait Set For Seconds
        • Apply Player Trait Set Until Death
        • Remove All Player Trait Sets
        • Remove Player Trait Set
        • Trait: Bonus Health
        • Trait: Bonus Shield
        • Trait: Bottomless Clip
        • Trait: Clamber Enabled
        • Trait: Clamber Speed
        • Trait: Damage Resistance
        • Trait: Deathless
        • Trait: Equipment Pickup
        • Trait: Grenade Damage
        • Trait: Grenade Detonation Radius
        • Trait: Grenade Impulse
        • Trait: Grenade Pickup
        • Trait: Headshot Protection
        • Trait: Health Recharge
        • Trait: Infinite Ammo
        • Trait: Jump Height
        • Trait: Loadout Weapon Overrides
        • Trait: Melee Damage
        • Trait: Melee Impulse
        • Trait: Melee Recovery Speed
        • Trait: Motion Tracker Range
        • Trait: Motion Tracker Visible
        • Trait: Movement Speed
        • Trait: Movement Speed With Turret
        • Trait: Player Gravity
        • Trait: Prevent Grenade Throwing
        • Trait: Prevent Weapon Firing
        • Trait: Reload Speed
        • Trait: Shield HUD Visible
        • Trait: Shield Recharge
        • Trait: Slide Speed
        • Trait: Sprint Enabled
        • Trait: Sprint Reload Enabled
        • Trait: Sprint Resets Recharge
        • Trait: Sprint Speed
        • Trait: Third Person Gameplay
        • Trait: VFX - Active Camouflage
        • Trait: VFX - Overshield
        • Trait: Vampirism
        • Trait: Vehicle Passenger Only
        • Trait: Weapon Damage
        • Trait: Weapon Dropping
        • Trait: Weapon Pickup
        • Trait: Weapon Switch Speed
      • UI
        • Add Menu Item
        • Clear Splash For Player
        • Create UI Message
        • Create UI Message [B]
        • Create UI Message [C]
        • Get Last Menu For Player
        • Get Menu Item At Index
        • Get Menu Item Property Description
        • Get Menu Item Property Enabled
        • Get Menu Item Property Title
        • Menu Item Is In Menu
        • Print UI Message To Killfeed
        • Print UI Message To Killfeed For Player
        • Print UI Message To Killfeed For Team
        • Push Splash To Player
        • Remove Menu Item
        • Remove Menu Item At Index
        • Set Menu Item Property Description
        • Set Menu Item Property Enabled
        • Set Menu Item Property Icon
        • Set Menu Item Property Title
        • Set Objective Banner For Player
        • Set Prompt Widget For Player
        • Show Menu To Player
      • UI NAV MARKERS
        • Add Trigger Volume Docking
        • Add Trigger Volume Visibility
        • Attach Nav Marker To Object
        • Clear All Visibility
        • Clear Distance Visibility
        • Clear Nav Marker Progress Team
        • Clear Nav Marker Text
        • Clear Nav Marker Team
        • Get Nav Marker Progress
        • Nav Marker
        • Nav Marker Global
        • Negate Line Of Sight To Object Center Visibility
        • Negate Line Of Sight To Player Visibility
        • Negate Player Distance Visibility
        • Negate Player Docking
        • Negate Player Visibility
        • Negate Sprinted Recently Visibility
        • Negate Team Distance Visibility
        • Negate Team Docking
        • Negate Team Visibility
        • Negate Trigger Volume Docking
        • Negate Trigger Volume Visibility
        • Remove All Docking
        • Remove All Player Filters
        • Remove All Team Filters
        • Remove All Trigger Volume Visibility
        • Remove Line Of Sight To Object Center Visibility
        • Remove Line Of Sight To Player Visibility
        • Remove Player Docking
        • Remove Player Visibility
        • Remove Sprinted Visibility
        • Remove Team Docking
        • Remove Team Offscreen Visibility
        • Remove Team Visibility
        • Remove Took Damage Visibility
        • Remove Trigger Volume Docking
        • Remove Trigger Volume From Docking
        • Remove Trigger Volume Visibility
        • Reset Distance Visibility Params
        • Set All Players Docking
        • Set Distance Visibility Params
        • Set Docking Order
        • Set Line Of Sight To Object Center Visibility
        • Set Line Of Sight To Player Visibility
        • Set Nav Marker Enabled
        • Set Nav Marker Icon Advanced
        • Set Nav Marker Message
        • Set Nav Marker Position
        • Set Nav Marker Progress
        • Set Nav Marker Progress Team
        • Set Nav Marker Team
        • Set Nav Marker Team Visibility
        • Set Nav Marker Text
        • Set Nav Marker Type
        • Set Player Distance Visibility
        • Set Player Distance Visibility Params
        • Set Player Docking
        • Set Player Visibility
        • Set Sprinted Visibility
        • Set Team Distance Visibility
        • Set Team Distance Visibility Params
        • Set Team Docking
        • Set Team Visibility
        • Set Team Offscreen Visibility
        • Set Took Damage Visibility
        • Set Visibility Filter Type
      • UNITS
        • Are Same Unit
        • Get All Units
        • Get All Units On Team
        • Get Is Airborne
        • Get Is Camouflaged
        • Get Is Detected
        • Get Is Detected By Team
        • Get Is In Knockback
        • Get Random Unit
        • Get Unit Aiming Vector
        • Get Unit FFA Allegiance
        • Get Unit Team
        • Set Unit Camo
        • Teleport Unit
      • VARIABLES ADVANCED
        • Boolean Variable
        • Equipment Type Variable
        • Grenade Type Variable
        • Menu Item Variable
        • Menu Variable
        • Number Variable
        • Object List Variable
        • Object Variable
        • Squad Definition Variable
        • Squad Variable
        • String Variable
        • Team Variable
        • UI Message Variable
        • User Label Variable
        • Vector3 Variable
        • Vehicle Type Variable
        • Wave Manager Variable
        • Wave Variable
        • Weapon Type Variable
      • VARIABLES BASIC
        • Area Monitor
        • Boolean
        • Equipment Type
        • Grenade Type
        • Identifier
        • Menu Item
        • Number
        • Object List
        • Object Reference
        • String
        • Team
        • User Label
        • Vector3
        • Vehicle Type
        • Weapon Type
        • Weapon Type, Combination
      • VARIABLES LITERALS
        • Audio Zone Effect
        • Character Type
        • Control State
        • Game Mode
        • Label
        • Medal
        • Movement Curve
        • Respawn Message
        • Scope
        • Species Type
        • Weapon Addition Method
      • VEHICLES
        • Are Same Vehicle Type
        • Attach Item To Razorback
        • Attempt To Enter Vehicle
        • Detach Item From Razorback
        • Flip Vehicle
        • Get Is Boarding
        • Get Is Driving Vehicle
        • Get Is Gunner In Vehicle
        • Get Is In Vehicle
        • Get Is Item In Razorback
        • Get Is Overturned
        • Get Is Passenger In Vehicle
        • Get Is Vehicle Type
        • Get Player Vehicle
        • Get Squared Vehicle Speed
        • Get Unit Vehicle
        • Get Vehicle Driver
        • Get Vehicle Enterable By Player
        • Get Vehicle Gunner
        • Get Vehicle Occupants
        • Get Vehicle Type
        • Kick Player From Vehicle
        • Kick Unit From Vehicle
        • Scale And Destroy Vehicle
        • Set Spawn In Vehicle For All Players
        • Set Spawn In Vehicle For Player
        • Set Vehicle Enterable By Player
    • Node Terminology
      • Bot Ambition
      • Bot Difficulty
      • Character Type
      • Control State
      • Death Context
      • Equipment Type
      • Grenade Type
      • Group Index
      • Medal
      • Nav Marker Terms
      • Species
      • Vehicle Type
      • Weapon Type
    • Node Data
      • Connection Pins
        • Pin Data Reference
          • Action Nodes
          • AI Nodes
          • AI Toolkit Nodes
          • Data Type Nodes
          • Event Nodes
          • Generic Nodes
          • Manipulation Nodes
          • Math Nodes
          • Trait Nodes
          • Unit Nodes
    • Scriptable Objects
      • Interactable Objects
        • Switches
        • Power Sockets
      • Generic Game Mode Objects
  • UGC
    • Metadata and File Management
      • Content Interface and Controls
        • Play Interface
        • Maps Interface
        • Details Interface
      • Working with Files
        • File Name
        • File Description
        • File Tags
        • File Screenshots
        • File Collaborators
        • File Credits
          • Removing a User From the File Credits
        • Editing Mode Options
        • Version Management
          • Copy Protection and Saving a Copy
          • Publishing a File
          • Bookmarking a File
          • Rating a File
          • Locking File Versions
          • Deleting a File or Version
      • Prefabs
        • Object Prefabs
        • Mode Prefabs
    • Content Browser
      • Browse All
        • HaloWaypoint - Browse
        • Cylix Guide - Discovery
      • Recommended
      • Popular Files
    • Multiplayer
      • Custom Games
      • Customs Browser
      • Bot Backfill
      • Stat Tracking Services
        • Leafapp
        • Spartan Record
        • Halo Data Hive
        • Halo Tracker
    • Theater
      • Finding Films
      • Watching Films
        • Theater Controls and Menus
  • Guides and Knowledge
    • Forge Know-how
      • Forge Tips and Tricks
        • Letter A Decal as a Blocker Object
        • Colored Boundaries
        • Reserving Budget For Gameplay Objects
        • Volumetric Fog Affects Brightness of Light Cones
        • Chain Link Fences
        • A Chunk's Guide to Level Design
        • Using The Canvas Bounds as a Soft Containment Measure
        • Forging On a Controller
        • Forging On a Mouse and Keyboard
        • Map Performance Optimizations
        • Creating Realistic Lighting
        • Art Techniques, Brick
        • Art Techniques, Forerunner
        • MP vs Non-MP Objects
        • Object Level of Detail
        • Applying Identical Positional Data Between Objects
        • Fixed vs Phased Physics
        • Using Boundaries to Visualize Object Placement
        • Forge Workflow Tips
        • Mitigating Z-Fighting With Objects
      • Forge Bugs
        • 0.7 Degree Rotation Bug
        • Incorrect Object Visual Model Scaling Bug
        • Static Universal Blockers Have Inconsistent Collision With Gamemode Objects
        • Interaction With Small Objects That Have a Complex Collision Mesh Causes Performance Loss
        • Broken Precision Movement
        • Welded Prefab Bugs
      • Forge Exploits
        • Bypassing 150-Object Prefab Limit
        • Bypassing Object Scaling Limits
        • Bypassing Copy Protection
        • Forge via Custom Game (UCN)
        • Using "nan" as the Value Instead of a Number
        • Applying Inaccessible Object Properties
      • Forge Misc
        • Forge Data
        • Forge Kit Objects
        • Hidden Forge Objects
    • Scripting Know-how
      • Scripting Tips and Tricks
        • Patterns
          • Telefragging
          • Checking Object Types
          • Deleting Dropped Weapons Using Scripts
          • For N Iterations Stack
          • Sending Fusion Coils Directly to Player's Hands
          • How to kill Players With Scripts
          • Mutate vs. Non-Mutate
          • Object Duplication Exploit
          • Object Pools
          • Pub-Sub
          • Referencing Thrown Grenades
          • Removing Nav Markers
          • Spawning Players in Vehicles
          • Creating a Spherical Boundary
          • Linking Multiple Switches to the same On Interacted Event
          • Recursive Functions
          • Polling Player Health
          • Managing Nav Markers
          • Using Custom Events and Variables Across Mode and Script Brains
        • Variables
          • Object Lists
          • Understanding Scope
        • Transforms
          • Object Forward and Up Vectors
        • Traits - Players
          • Shields
          • Traits
        • Equipment
          • Cancelling Custom Equipment Animation
        • Area Monitors
        • Bots
        • Video Tutorials
        • Weapon Combinations
      • Scripting Bugs
        • Invisible Nodes or Connections
        • Unpredictable Node Selection Movement
      • Scripting Exploits
      • Scripting Misc
    • UGC Know-how
      • UGC Tips and Tricks
        • Gathering Players in Open Lobbies
        • Handling Level Files
        • Handling Seemingly Corrupt File Versions
        • Saving an Entire Map Using Prefabs
      • UGC Bugs
        • Session Timeout Required for Adding Prefab Screenshots
        • Bookmarked Films Do Not Fetch Info Correctly
        • Mode Option Changes Stay Cached Until Game Reset
        • Inability to Start a Session
        • Bookmarked Files Stay On The Latest Published Version At The Time Of Bookmark
      • UGC Exploits
        • Creating Single-Object Prefabs
        • Loading Into Unpublished Maps
        • Watching Any Film
      • UGC Misc
        • Getting a Map In Matchmaking
          • Matchmaking Forger Discord Server
        • Special Earnable Rewards
        • Invalid Flagged Strings
  • Community
    • Content
      • Map/Mode Setup
        • tsg gamemodes
        • tsg sandbox
        • tsg mapSetup
        • tsg infectionSetup
        • tsg globalReflection
        • tsg navCutters
        • tsg outroCameraRig
        • tsg hiddenNamedLocations
        • tsg init
      • Debug Tools
        • tsg botDebug
        • tsg mapDebug
        • tsg respawnDebug
        • tsg lightingDebug
        • tsg audioDebug
      • Scripting Tools
        • tsg ai totems and kill tokens
      • Assets and Kits
        • tsg botsDriveVehicles
        • tsg haloRing
        • tsg unarmedFists
        • All Placeable Objects Gallery
        • tsg hackSwitch
        • tsg lootCaves
      • Modes
        • TSG Modes
          • Fiesta++
            • Thicc Raid
          • Kill Confirmed
            • Tag-N-Bag
          • Headhunter
          • Havens
          • Conquest
          • Sportsball
          • Warzone Fiesta
            • Supported Maps
        • Bot Backfill Modes
        • Mode Functionality Test Modes
        • Multi-Team Modes
        • Slipspace Arena
        • 4v4 Stockpile
      • External Resources
        • Other Halo/Forge Wikis
      • Misc Content
        • Forge Map Lore
    • The Scripter's Guild
    • Contributing to TSG Forge Wiki
      • Submitting Content to the Wiki
      • Style Guide
      • Folder template
        • Article Template
        • Article Template (No Explanation Text)
        • Discord Message Article Template
      • Markdown Formatting Rules
      • Official GitBook Feature Docs
      • Emoji Cheat Sheet
      • TODO
        • Blank page
  • External Tools
    • Blender2Forge Printer (B2FP)
      • Installation
      • Tutorials
        • "Prefabs" via MACHIN3tools
      • Support Discord
    • InfiniteMITM
      • InfiniteMITM GitHub
    • InfiniteUGCTool
      • InfiniteUGCTool GitHub
    • Infinite Runtime Tag Viewer
      • IRTV GitHub
  • Legacy Halo
    • READ ME!
    • Halo 5
      • Forge
        • Cubemaps
      • Scripting
        • Conditions
        • Actions
        • Numbers
        • Selection Filters
      • Guides & Tutorials
        • Forge
          • Articles
          • Videos
        • Scripting
          • Articles
            • Game Mode Design
          • Videos
    • Halo 4
      • Forge
        • Lighting
      • Guides & Tutorials
        • Articles
          • Game Mode Set Up
        • Videos
    • Halo Reach
      • Forge
        • Spawning
        • Tagging
          • Unorthodox Tagging
        • Visual Aides
      • Guides & Tutorials
        • Articles
        • Videos
    • Halo 3
      • Forge
      • Guides & Tutorials
        • Articles
          • Budget Glitch
        • Videos
    • Halo 2: Anniversary
      • Forge
        • Static Weapon Spawns
      • Guides & Tutorials
        • Articles
          • Framerate
        • Videos
Powered by GitBook
On this page
Edit on GitHub
Export as PDF
  1. Forge
  2. Gameplay
  3. Sandbox
  4. Weapons
  5. All Weapons

Variants (old)

PreviousWeapon ClassesNextWeapon Spawning

Last updated 4 months ago

CtrlK
  • Variants
  • Contributors

Variants

MA40 Longshot (Assault Rifle)

Effective distance: 30.4m(+6m or +25%)
Mag Size: 25(-11)
TTK: .87 seconds
Zoom Level: 1.65x(+.25x)
Notes: Longer range AR, definitely just a solid upgrade all around from vanilla AR.

Striker Sidekick

Effective distance: 34.5m (+10m or +41%)
Mag Size: 14 (+2)
TTK: .52 seconds
Zoom Level: 1.4x
Notes: 4 shot kill (-3). Less bloom but more recoil. Very very good variant, even better than halo 5 pistol.

BR75 Breacher

Effective distance: 24.2m (-12m or -33% range)
Mag Size: 30 (-6)
TTK: 0.91 seconds (-0.39)
Zoom Level: 1.65x (-.85x)
Special Nuances: Knowing you lose a third of your range compared to vanilla, you can't really use this gun as you would a traditional BR. But very effective close range and is a 3 burst kill. Vanilla BR is still king during mid to high range combat.

Impact Commando

Effective distance: 18.1m (-18m or -50%)
Mag Size: 40(+20)
TTK: .75 seconds (-.85 or 46% faster)
Zoom Level: 1.4x (-.25x)
Special Nuances: Although this gun looks good on paper with a potential 6 shot kill and a 46% faster ttk, more overall damage and a larger mag; it is actually very unlikely you'll hit those numbers due to its massively cut range, high bloom and slower rof. You can only reliably hit most shots by pacing your shots very slowly. I would not pick this gun up under most circumstances.

Calcine Disruptor

Effective distance: 30m
Mag Size: 7 (-3)
TTK: 1.16 (-1.2 or 50% faster)
Zoom Level: 1.4x
Special Nuances:Has Area of Effect (AOE) "aftershocks," but there seems to be no Damage Over Time (DOT) effects from the AOE bullets. Very low ammo in reserves, but in general a good upgrade from vanilla.

Unbound Plasma Pistol

Effective distance: 60.6m
Mag Size: Battery
TTK: Instant
Zoom Level: 1.4x
Special Nuances: Charged shots shoot 5 bullets and can actually one shot kill to the head a-la Halo 4 boltshot. Non charged shots have bigger bullets and track slower.

Riven Mangler

Effective distance: 15m
Mag Size: 8
TTK: 0.9 seconds (-.36 or %40 faster)
Zoom Level: 1.4x
Special Nuances: This mangler shoots 3 bullets simultaneously which allows you to kill in 2, or one shot melee.

Ravager Rebound

Effective distance: 15m(-15m or 50% less)
Mag Size: Battery
TTK: Don't kid yourself
Zoom Level: 1.4x
Special Nuances: Bounces multiple times before exploding. Pretty useless. Overheat rates are the same as vanilla. Fire AOE effect is largely the same as vanilla. You can't kill a full health spartan with a charged AOE shot. Effectively worse than vanilla at both non-charged and charged shot capabilities.

Rapidfire Pulse Carbine

Effective distance: 32.9m (-4)
Mag Size: Battery
TTK: 1.12 Seconds
Zoom Level: 1.4x
Special Nuances: 2 burst kill, 5 shots to overheat. Largely the same as vanilla but slight upgrade due to faster rate of fire.

Pinpoint Needler

Effective distance: 37.2m (+7m or +23% more)
Mag Size: 30 (+4 more)
TTK: .72 (-.47 or 40% faster)
Zoom Level: 1.4x
Special Nuances: Can lock on to enemies and shoot around corners. 8 needles required to supercombine which is 4 less than vanilla. The lock on mechanic lasts for about 4 seconds when the enemy is out of line of sight. Solid upgrade from vanilla, you can effectively kill 3 enemies in one mag and shoot around corners after lock on.

Pursuit Hydra

Effective distance: 180m (+90m or +100% more range)
Mag Size: 6
TTK: 1.4 seconds
Special Nuances: Faster lock on and almost 2x more lock on distance with increased rocket velocity makes this a gun to be feared for both man and machine. You should be able to cross-map lock on for most situations, and it is a 3 shot kill (-1 compared to vanilla on lock-on mode). Solid upgrade but still has a low amount of total ammo and slow reload speed.

Arcane Sentinel Beam

Effective distance: As far as the beam goes, red reticle is irrelevant
Mag Size: 80 (-170 or 68% less)
TTK: .42 (-2.92 or (83% faster) (FAST!)
Zoom Level: 1.4x
Special Nuances: Although this gun has very low total ammo,it boasts one of the fastest ttk's. This gun is a must pick up, just practice ammo management.

Convergence Bulldog

Effective distance: 31.5m (+13 or 75% more range)
Mag Size: 12 (+5)
TTK: .6 seconds (-.35 or 38% faster)
Zoom Level: 1.4x
Special Nuances: Significantly longer range and more damage, more consistent 2 shot and a higher mag. A serious upgrade from vanilla.Here's a clip of how deadly the range is (custom games 1v8 against bots infinite ammo).

Scatterbound Heatwave

Mag Size: 8
TTK: 0.46 seconds
Special Nuances: Bullets track after each ricochet, allowing you to consistently get 2 shot kills if you shoot horizontally right in front of the enemy.

Purging Shock Rifle

Effective distance: 36.2m
Mag Size: 15 (+3 more than vanilla)
TTK: Instant
Special Nuances: Bursts shoot 5 bullets instead of 3. Can body shot in 2 bursts, and can disable vehicles in one burst. Because it shoots 5 bullets, you get 3 bursts per mag instead of the 4 bursts of the vanilla. Solid upgrade.

S7 Flexfire Sniper

Effective distance: 27m
Mag Size: 10 (+6 or %150 more)
TTK: .25ttk
Zoom Level: 3x
Special Nuances: Oddly enough this gun cannot kill in one shot, but comes with a lot of pros. It has increased rate of fire, a large magazine, and a highly accurate no scope. I would treat this as a 2 shot stalker.A serious upgrade if used in low to mid range combat.

Volatile Skewer

Mag Size: 1
TTK: Instant
Special Nuances: Explodes shortly after impact with environment, and explodes immediately after impact with enemy. Might be able to kill an overshield enemy in one shot.

Stalker Rifle Ultra

Effective distance: 28.5m (+7m or %32 more)
Mag Size: Battery
TTK: 1.05 ~same with vanilla
Zoom Level: 1.65x (-.35x)
Special Nuances: Increased rate of fire, reduced heat and damage output. Otherwise it is mostly the same as vanilla

Rushdown Hammer

Effective distance: 13m (+8m or +160%)
Mag Size: Battery
TTK: Instant
Special Nuances: A serious upgrade to the vanilla hammer with a higher jump, faster sprint, farther slide, and a significantly increased range to kill. You literally cannot chip damage a spartan, because as soon as you get in range to do damage you straight up kill him.

Duelist Energy Sword

Effective distance: 11.7m (+4m or +52%)
Mag Size: Battery
TTK: Instant
Special Nuances: As with the hammer, a great upgrade with all the mobility upgrades.

Backdraft Cindershot

Effective distance: 24.4m
Mag Size: 6
TTK: instant
Zoom Level: 1.4x
Special Nuances: Shoots 3 bullets instead of 1which allows you to kill in one burst. But oddly compared to vanilla this gun has no black hole effect.

M41 Tracker

Effective distance: 68.4m (+45.5m or +198% more range)
Mag Size: 2
TTK: Instant
Zoom Level: 1.4x
Special Nuances: Locks on to target just like the pinpoint needler, a very solid upgrade.

Contributors

Captain Punch u/Kai-- (Reddit)