# On Generic Zone Score Tick

![](/files/NKXSy3clHv7m65OKfxF8)

## Description

Event called every interval after the *Generic Zone* is fully captured and begins scoring. The interval is in seconds and is set by the zone's **Scoring Event Interval** object propery.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                             |
| ------------ | ------------ | -------- | --------------------------------------- |
| Generic Zone | Generic Zone | Yes      | Which zone to listen to this event for. |

## Outputs

| Output           | Type | Description                                           |
| ---------------- | ---- | ----------------------------------------------------- |
| Controlling Team | Team | The team that owns the zone and is currently scoring. |

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**Contributors**

AddiCt3d 2CHa0s


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