Returns object references to the weapons in the Unit's inventory. Pins return an invalid reference if the Unit does not have a weapon.
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Unit
Object
Yes
Which unit to get weapons for.
Weapon Type
The weapon type to check if player is holding.
Equipped Weapon
Unit's equipped weapon if it exists.
Unquipped Weapon
Unit's unequipped weapon if it exists.
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago