# Get Is Holding Weapon Type

![](/files/mVZyZa5QrvcIEgAaDcnj)

## Description

Returns true if the Player has a weapon in their inventory that matches the Weapon Type

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input       | Type        | Required | Description                                     |
| ----------- | ----------- | -------- | ----------------------------------------------- |
| Unit        | Object      | Yes      | Which unit to check if holding the weapon type. |
| Weapon Type | Weapon Type | Yes      | The weapon type to check if player is holding.  |

## Outputs

| Output                 | Type    | Description                                    |
| ---------------------- | ------- | ---------------------------------------------- |
| Is Holding Weapon Type | Boolean | True if unit is holding a weapon of this type. |

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**Contributors**

AddiCt3d 2CHa0s


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