4v4 Stockpile
How to set up a level to support 4v4 Stockpile.

4v4 Stockpile by WAR FH is a variant of Stockpile that is tailored for competitive 4v4 gameplay. Power Seeds spawn in 5 set locations on the map and need to be delivered to your team's Power Sockets to gain score. 3 delivered Power Seeds results in a score increase for the team. The first team to 3 score wins. Players can also steal Power Seeds from enemy Power Sockets and bring them back to their own.
Gamemode setup
The objects required on-level to support 4v4 Stockpile.
Power Seed Spawns
Power Seed Spawns determine the locations where Power Seeds should spawn.
Object path
GameplayGame ModesPower Seed Spawn
Placement
Place 3 Power Seed Spawns in neutral positions around the middle of the map that don't favor either team. Place the remaining 2 near the other Power Seed Spawns, but each slightly favoring one team.
Place each Power Seed Spawn flat on the intended surface. The origin point of the Power Seed Spawn object should be positioned on the surface and not floating above it. Having the origin point float above the surface means that the Power Seed will spawn in the air and drop on the ground.
Labels
None
Properties
Power Seed Variant: User choice.
Power Sockets
Power Sockets are where Power Seeds should be delivered to.
Object path
GameplayGame ModesPower Socket Forerunner
Power Socket UNSC
Power Socket UNSC Engine Blue
Power Socket UNSC Engine Red
Power Socket UNSC Green Sand
Power Socket UNSC Yellow
Power Socket UNSC Yellow Sand
Placement
Place 3 Power Sockets per team next to one another and in a relatively open and vulnerable area near each team's base. The goal is to promote the stealing of Power Seeds and for them to be delivered back to the other team's Power Sockets in around 4 seconds.
Labels
Stockpile Socket
Stockpile Include
Properties
Team: Team 1 (Eagle) / Team 2 (Cobra)
One Time Use: Off
Create With Carriable Attached: Off
Use Device Interaction: On
Removal Hold Time: 3.00
Planting Hold Time: 2.00
Stockpile Navpoints
Stockpile Navpoints are used to create a navpoint on the Power Sockets to show players where to deliver the Power Seeds.
Object path
GameplayGame ModesStronghold Capture Zone
Placement
Place 1 Stronghold Capture Zone 6.5 units below where the "Deliver" navpoint should show up. Usually this is placed at the position of the central Power Socket.
Labels
Stockpile Navpoint
Properties
Team: Team 1 (Eagle) / Team 2 (Cobra)
Spawn Influence
Spawn Volumes are used to prevent teams from swapping sides during 4v4 Stockpile gameplay.
Object path
GameplayPlayer SpawningSpawn Volume [Respawn]
Placement
Place 1 Spawn Volume per team covering half of the map's Respawn Points within the boundary. The Spawn Volumes should intersect in the middle of the map. Avoid overlapping the Spawn Volumes as the overlap area will block players on both teams from spawning in it.
Labels
Stockpile Include
Properties
Eagle:
Team: Team 1 (Eagle)
Weight: 0.00
Disable Spawn Points: On
Affects Opposing Team: On
Affects Initial Spawns: Off
Cobra:
Team: Team 2 (Cobra)
Weight: 0.00
Disable Spawn Points: On
Affects Opposing Team: On
Affects Initial Spawns: Off
Sandbox setup
As 4v4 Stockpile is based on a BTB mode, but is intended for Ranked 4v4 play, the sandbox of the map needs to be forced to Ranked 4v4 settings for optimal gameplay, otherwise the properties that default to BTB modes would be used such as faster spawning weapons.
Base Weapon Spawners
Adjust the Spawn Properties of the Weapon Spawners on the level to match the following:
Tier 1
Spawn Properties: Custom
Ammo Multiplier: 100%
Spawn Logic: Dynamic (Expired)
Spawn Time: 30.00
Max Deployed: 0.00
For the following weapons:
BR75VK78 CommandoMA40 ARPulse CarbineM392 BanditBandit EvoDisruptorManglerPlasma PistolMk50 Sidekick
Tier 2, 100%
Spawn Properties: Custom
Ammo Multiplier: 100%
Spawn Logic: Dynamic (Expired)
Spawn Time: 60.00
Max Deployed: 0.00
For the following weapons:
MLRS-2 HydraRavagerSentinel BeamNeedlerMA5K Avenger
Tier 2, 50%
Spawn Properties: Custom
Ammo Multiplier: 50%
Spawn Logic: Dynamic (Expired)
Spawn Time: 60.00
Max Deployed: 0.00
For the following weapons:
Shock RifleStalker RifleCQS48 BulldogHeatwave
Base Equipment Spawners
Adjust the Spawn Properties of the Equipment Spawners on the level to match the following:
Spawn Properties: Custom
Ammo Multiplier: 100%
Spawn Logic: Dynamic (Pickup)
Spawn Time: 60.00
Max Deployed: 0.00
For the following equipment:
Drop WallGrappleshotRepair FieldRepulsorShroud ScreenThreat SeekerThreat SensorThruster
Ranked variant Spawners
Specific equipment and weapons in have been adjusted by HCS ruling to have less ammo/charge when played in Ranked modes. These changes need to be adjusted on-level, and a Ranked-specific variant of a spawner needs to be duplicated at the same position with specific Spawn Properties.
Power Weapons
Spawn Properties: Custom
Ammo Multiplier: 50%
Spawn Logic: Static (Time)
Spawn Time: 120.00–150.00
Max Deployed: 0.00
For the following weapons:
Rocket Launcher
Base Equipment
Spawn Properties: Custom
Ammo Multiplier: 50%
Spawn Logic: Dynamic (Pickup)
Spawn Time: 60
Max Deployed: 0.00
For the following equipment:
Drop WallShroud ScreenThreat Seeker
Any Threat Sensor equipment should be replaced with a Threat Seeker for Ranked modes.
Labels
The two spawner variants should not appear in a mode at the same time. Labels need to be assigned to prevent this.
Default spawner:
Ranked Exclude
Stockpile Exclude
Ranked Variant:
Ranked Include
Stockpile Include
Contributors
Okom
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