# Math Nodes

<details>

<summary>Add</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: number

**Editor Settings**

pinId: Operand B\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Subtract</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: number

**Editor Settings**

pinId: Operand B\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Multiply</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: number

**Editor Settings**

pinId: Operand B\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Divide</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: number

**Editor Settings**

pinId: Operand B\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Quotient\
dataType: number\
userData:

**Editor Settings**

pinId: Whole\
dataType: number\
userData:

**Editor Settings**

pinId: Remainder\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Convert Degrees to Radians</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Convert Radians to Degrees</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Trigonometry - Cos/Sin/Tan</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Cosine\
dataType: number\
userData:

**Editor Settings**

pinId: Sine\
dataType: number\
userData:

**Editor Settings**

pinId: Tangent\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Trigonometry - ArcSin/ArcCos</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: ArcCosine\
dataType: number\
userData:

**Editor Settings**

pinId: ArcSine\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Trigonometry - ArcTan</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: number

**Editor Settings**

pinId: Operand B\
dataType: number

**Editor Settings**

**Output Pins**

pinId: ArcTangent\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Get Pi</summary>

**Output Pins**

pinId: Get Pi\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Get Vector Axis Value</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Vector

**Input Pins**

pinId: Vector\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: X\
dataType: number\
userData:

**Editor Settings**

pinId: Y\
dataType: number\
userData:

**Editor Settings**

pinId: Z\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Add_Vectors</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: vector3

**Editor Settings**

pinId: Operand B\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: vector3\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Subtract Vectors</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: vector3

**Editor Settings**

pinId: Operand B\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: vector3\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Scale Vectors</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Vector\
Scalar

**Input Pins**

pinId: Vector\
dataType: vector3

**Editor Settings**

pinId: Scalar\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: vector3\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Vector Dot Product</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: vector3

**Editor Settings**

pinId: Operand B\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Vector Cross Product</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: vector3

**Editor Settings**

pinId: Operand B\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: vector3\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Get Vector Length</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Vector

**Input Pins**

pinId: Vector\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: Length\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Normalize Vector</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Vector

**Input Pins**

pinId: Vector\
dataType: vector3

**Editor Settings**

**Output Pins**

pinId: Normalized Vector\
dataType: vector3\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Random</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Min\
Max

**Input Pins**

pinId: Min\
dataType: number

**Editor Settings**

pinId: Max\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Random Boolean</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Percent Weighting

**Input Pins**

pinId: Percent Weighting\
dataType: number

**Editor Settings**

MinRange: 0\
MaxRange: 100\
Step: 0.5\
defaultValue: Float: 0

**Output Pins**

pinId: Result\
dataType: bool\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Boolean Logic</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand A\
Operand B

**Input Pins**

pinId: Operand A\
dataType: bool

**Editor Settings**

pinId: Operand B\
dataType: bool

**Editor Settings**

**Output Pins**

pinId: AND\
dataType: bool\
userData:

**Editor Settings**

pinId: OR\
dataType: bool\
userData:

**Editor Settings**

pinId: XOR\
dataType: bool\
userData:

**Editor Settings**

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty\
nodeOperations: operation: Add\\

pinId: XOR

**Editor Settings**

**Node Category: Logic\\**

</details>

<details>

<summary>Boolean NOT</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: bool

**Editor Settings**

**Output Pins**

pinId: NOT\
dataType: bool\
userData:

**Editor Settings**

**Node Category: Logic\\**

</details>

<details>

<summary>Aboslute Value</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Round to Whole Number</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Round Up\
dataType: number\
userData:

**Editor Settings**

pinId: Nearest\
dataType: number\
userData:

**Editor Settings**

pinId: Round Down\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Square Root</summary>

**Node Rules**

ruleID: RequiredNodeInput\
RequiredProperties: Operand

**Input Pins**

pinId: Operand\
dataType: number

**Editor Settings**

**Output Pins**

pinId: Result\
dataType: number\
userData:

**Editor Settings**

**Node Category: Math\\**

</details>

<details>

<summary>Get Random Rotation</summary>

**Output Pins**

pinId: Rotation\
dataType: vector3\
userData:

**Editor Settings**

**Node Category: Math**

</details>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.thescriptersguild.com/scripting/node-data/connection-pins/pin-data-reference/math-nodes.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
