On Weapon No Ammo

Description
Event called when a weapon runs out of ammo or energy
Node Type
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
Outputs
Output
Type
Description
Player
Object
Which player has run out of ammo.
Weapon
Object
The weapon with no ammo.
Contributors
AddiCt3d 2CHa0s
Last updated