On Weapon No Ammo

Description

Event called when a weapon runs out of ammo or energy

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Player

Object

Which player has run out of ammo.

Weapon

Object

The weapon with no ammo.

Contributors

AddiCt3d 2CHa0s

Last updated