On Weapon Pickup

Description

Event called when a player explicitly picks up a weapon. Ammo refills for a weapon a player is already holding will NOT trigger this event.

Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

Inputs

Input
Type
Required
Description

N/A

N/A

N/A

Outputs

Output
Type
Description

Acquiring Player

Object

Which player picked up the weapon.

Weapon

Object

The weapon that is picked up.

Weapon Position

Vector3

Location weapon was at when it was picked up.

Contributors

AddiCt3d 2CHa0s

Last updated