On Weapon Pickup

Description
Event called when a player explicitly picks up a weapon. Ammo refills for a weapon a player is already holding will NOT trigger this event.
Node Type
Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.
Inputs
Input
Type
Required
Description
N/A
N/A
N/A
Outputs
Output
Type
Description
Acquiring Player
Object
Which player picked up the weapon.
Weapon
Object
The weapon that is picked up.
Weapon Position
Vector3
Location weapon was at when it was picked up.
Contributors
AddiCt3d 2CHa0s
Last updated