# Was Melee Kill

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-4b81b765713a5c07af6df06a823e03ddfee24322%2Fwas-melee-kill.png?alt=media)

## Description

Queries a *DeathContext* from the **On Player Killed** or **On AI Unit Killed** event. Returns true if the killing blow came from a melee damage source.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.

## Inputs

| Input         | Type          | Required | Description                                       |
| ------------- | ------------- | -------- | ------------------------------------------------- |
| Death Context | Death Context | True     | Which Death Context to check if kill was a melee. |

## Outputs

| Output         | Type    | Description                                |
| -------------- | ------- | ------------------------------------------ |
| Was Melee Kill | Boolean | TRUE if kill was caused by a melee attack. |
| Was Backsmack  | Boolean | True if kill was an assassination.         |

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**Contributors**

AddiCt3d 2CHa0s
