Event that fires each time the stopwatch with the given Identifier reaches the specified number of Seconds.
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Stopwatch Identifier
String
Yes
Which stopwatch to monitor.
Seconds
Number
Yes
How many seconds stopwatch is at before this Event will fire.