On Custom Equipment C Used

Description
Event called in the same conditions as On Equipment Used but only when the equipment used is Custom Equipment C.
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
(none)
N/A
N/A
Outputs
Output
Type
Description
Activating Player
Object
Player who used the equipment.
Equipment Type
Equipment Type
Which type of Equipment player used.
Contributors
AddiCt3d 2CHa0s
Last updated