On Object Interacted

Description

Event called when a player interacts with the Object. Most commonly used with a scriptable switch.

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Object

Object

Yes

Which object to listen for interacted on.

Outputs

Output
Type
Description

Activating Player

Object

Which player interacted with the object.

Contributors

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