On Generic Flag Carrier Killed

Description

Event called whenever a player carrying the Generic Flag has been killed

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Generic Flag Spawn

Generic Flag Spawn

Yes

Which object to listen when it's flag carrier is killed.

Outputs

Output
Type
Description

Killed Player

Object

Which player was the flag carrier that was killed.

Killing Unit

Object

Who killed the carrier.

Flag

Object

That flag that was being carried.

Contributors

AddiCt3d 2CHa0s

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