Event called whenever a player carrying the Generic Flag has been killed
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Generic Flag Spawn
Generic Flag Spawn
Yes
Which object to listen when it's flag carrier is killed.
Outputs
Output
Type
Description
Killed Player
Object
Which player was the flag carrier that was killed.