> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-generic-objectives/on-generic-flag-carrier-killed.md).

# On Generic Flag Carrier Killed

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-2c92672e4a9c6df4567c5624d873df92564d17cf%2Fon-generic-flag-carrier-killed.png?alt=media)

## Description

Event called whenever a player carrying the *Generic Flag* has been killed

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                              |
| ------------------ | ------------------ | -------- | -------------------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen when it's flag carrier is killed. |

## Outputs

| Output        | Type   | Description                                        |
| ------------- | ------ | -------------------------------------------------- |
| Killed Player | Object | Which player was the flag carrier that was killed. |
| Killing Unit  | Object | Who killed the carrier.                            |
| Flag          | Object | That flag that was being carried.                  |

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**Contributors**

AddiCt3d 2CHa0s
