> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-generic-objectives/on-generic-zone-state-changed.md).

# On Generic Zone State Changed

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-cea71be248d3a6172206e506d5360d831358b64f%2Fon-generic-zone-state-changed.png?alt=media)

## Description

Event called whenever the *Generic Zone* enters a new *Control State*

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                             |
| ------------ | ------------ | -------- | --------------------------------------- |
| Generic Zone | Generic Zone | Yes      | Which zone to listen to this event for. |

## Outputs

| Output                 | Type          | Description                                 |
| ---------------------- | ------------- | ------------------------------------------- |
| Previous Control State | Control State | The zone's Control State before the change. |
| Current Control State  | Control State | The zone's current Control State            |

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**Contributors**

AddiCt3d 2CHa0s
