> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-generic-objectives/on-generic-flag-zone-exited.md).

# On Generic Flag Zone Exited

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-cbf4be6423af76e78b518a0f95eb3142c5c54c80%2Fon-generic-flag-zone-exited.png?alt=media)

## Description

Event called whenever a player exits the *Generic Flag Zone*.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                                |
| ------------------ | ------------------ | -------- | ---------------------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen for when a player enters it's zone. |

## Outputs

| Output | Type   | Description                     |
| ------ | ------ | ------------------------------- |
| Player | Object | Which player exited the zone.   |
| Flag   | Object | The flag whose zone was exited. |

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**Contributors**

AddiCt3d 2CHa0s\
Okom
