> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/events-generic-objectives/on-generic-zone-capture-reset.md).

# On Generic Zone Capture Reset

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-eace85a4447e32de9f22e0b1259e55e6c2dd1682%2Fon-generic-zone-capture-reset.png?alt=media)

## Description

Event called whenever the *Generic Zone*'s capture progress is reduced to 0 by something **other** than the *Controlling Team*. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On **Generic Capture Zone Capture Secured** for when the owning team successfully defends their own zone.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                             |
| ------------ | ------------ | -------- | --------------------------------------- |
| Generic Zone | Generic Zone | Yes      | Which zone to listen to this event for. |

## Outputs

| Output           | Type | Description                                   |
| ---------------- | ---- | --------------------------------------------- |
| Controlling Team | Team | Which team now controls the zone.             |
| Capture Team     | Team | The team that owned the zone before it reset. |

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**Contributors**

AddiCt3d 2CHa0s
