Get the Skull variable stored with the matching identifier in the matching Scope. The Object pin is only used when accessing the Object scope.
Nodes fall into two basic categories: Data and Execution. This node supplies Data for an Execution node.
Identifier
String
Yes
Custom name of the variable to be accessed.
Scope
Must match the scope of the declared variable to be accessed (Local, Global, Object).
Object
No
If Object Scope, which object the variable is associated with.
Value
The skull being held in the variable, or nil.
Contributors
AddiCt3d 2CHa0s
Last updated 9 months ago