Declare Skull Variable

Description

Declare a Skull variable with a custom Identifier. Variable declarations do not require an event node to trigger. They are automatically performed when the node graph script is run.

Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function when the game loads.

Inputs

Input
Type
Required
Description

Identifier

String

Yes

Custom name of this variable.

Initial Value

Object

No

Skull being held in this variable.

Scope

Scope

Yes

Determines which script brains will have access to this variable and what it associated to (Local, Global, Object)

Outputs

Output
Type
Description

(none)

Contributors

AddiCt3d 2CHa0s

Last updated