> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/skulls/declare-skull-variable.md).

# Declare Skull Variable

![](/files/J0ZfCrT2zQXjTfIf7pNB)

## Description

Declare a Skull variable with a custom Identifier. Variable declarations do not require an event node to trigger. They are automatically performed when the node graph script is run.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function when the game loads.

## Inputs

| Input         | Type   | Required | Description                                                                                                        |
| ------------- | ------ | -------- | ------------------------------------------------------------------------------------------------------------------ |
| Identifier    | String | Yes      | Custom name of this variable.                                                                                      |
| Initial Value | Object | No       | Skull being held in this variable.                                                                                 |
| Scope         | Scope  | Yes      | Determines which script brains will have access to this variable and what it associated to (Local, Global, Object) |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| (none) |      |             |

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**Contributors**

AddiCt3d 2CHa0s


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