> For the complete documentation index, see [llms.txt](https://wiki.thescriptersguild.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.thescriptersguild.com/scripting/nodes/skulls/declare-skull-variable.md).

# Declare Skull Variable

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-434d70be3857263c4deb328d34f4d5e215ff2414%2Fdeclare-skull-variable.png?alt=media)

## Description

Declare a Skull variable with a custom Identifier. Variable declarations do not require an event node to trigger. They are automatically performed when the node graph script is run.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function when the game loads.

## Inputs

| Input         | Type   | Required | Description                                                                                                        |
| ------------- | ------ | -------- | ------------------------------------------------------------------------------------------------------------------ |
| Identifier    | String | Yes      | Custom name of this variable.                                                                                      |
| Initial Value | Object | No       | Skull being held in this variable.                                                                                 |
| Scope         | Scope  | Yes      | Determines which script brains will have access to this variable and what it associated to (Local, Global, Object) |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| (none) |      |             |

\
\
**Contributors**

AddiCt3d 2CHa0s
