# On Generic Skull Dropped

![](https://692276616-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FN06Vv6nlwviUQ4hI2Kkd%2Fuploads%2Fgit-blob-aee993ce8cfde93cc27b5055add4937c52b63f80%2Fon-generic-skull-dropped.png?alt=media)

## Description

Event called whenever the given *Generic Skull* leaves a player's hands

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input         | Type   | Required | Description                               |
| ------------- | ------ | -------- | ----------------------------------------- |
| Generic Skull | Object | Yes      | Which object to listen for being dropped. |

## Outputs

| Output | Type   | Description                      |
| ------ | ------ | -------------------------------- |
| Player | Object | Which player dropped the object. |

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**Contributors**

AddiCt3d 2CHa0s
