On Generic Skull Dropped

Description

Event called whenever the given Generic Skull leaves a player's hands

Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

Inputs

Input
Type
Required
Description

Generic Skull

Object

Yes

Which object to listen for being dropped.

Outputs

Output
Type
Description

Player

Object

Which player dropped the object.

Contributors

AddiCt3d 2CHa0s

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