On Generic Skull Dropped

Description
Event called whenever the given Generic Skull leaves a player's hands
Node Type
Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.
Inputs
Input
Type
Required
Description
Generic Skull
Object
Yes
Which object to listen for being dropped.
Outputs
Output
Type
Description
Player
Object
Which player dropped the object.
Contributors
AddiCt3d 2CHa0s
Last updated